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6.7 out of 10

Need for Speed Pro Street

The game Need for Speed franchise, ProStreet, is one of the new Read more

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Reviews and Problems with Need for Speed Pro Street

Showing 1-10 of 59
Overall 8

Need for Speed ProStreet

24 June 2012
  • Pros: Slow-mo crashes are spectacular, Can gain serious speed in some races, Modifying your car is as addictive as ever
  • Cons: Needlessly complicated menus, Can't tune car on race day easily, Can't create your own racer
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Overall 8

Lucidity Review

IGN Entertainment
11 March 2010
Overall 8
Gameplay 8
Graphics 9
Sound 9
Lifespan 9

Band Hero Review

IGN Entertainment
4 November 2009
  • Conclusion: New to the game is Sing-Along mode, which rolls lyrics for a selected song, but takes away the scoring and the playalong aspects. Instead, you simply use it like a home-built karaoke system with the GH songs enabling you to start a music party. It also has rich cooperative and competitive components, which can be played on the same system or via Xbox Live.
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Need for Speed: ProStreet

True achievements
8 May 2008
  • Conclusion: As of 4/15/2012, the servers have been discontinued by EA. OVERALL: 6.3/10 This was a good game while the servers were up and still enjoyable if you're are not worried about completion percentage. However, now that they discontinued the online modes I have adjusted my review. You should definitely avoid this title if you track your percentage!
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Need For Speed: ProStreet – Review

11 April 2008
  • Excerpt: Where are the police chases? I’ll admit that I’m not especially familiar with the history of the Need for Speed franchise. My first experience with the series was with 2006’s NFS Most Wanted , an average arcade-inspired racing game with a single standout feature: Amazing police chases. The follow-up, NFS Carbon , added a couple of new modes: the mildly diverting "drift" and the frustrating "canyon chase".
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Overall 7
Gameplay 1
Graphics 1
Sound 1
Versatility 1
Funfactor 1

Need For Speed: Prostreet (Xbox360) Review

24 March 2008
  • Summary: If you’re a huge fan of the Need For Speed series, you’re probably going to be disappointed with this latest iteration. The expansive customization features are still there and this is the most impressive looking NFS title to date, but the gameplay is lacking. If you enjoy a good, old-fashioned racing game in the same vein of a Gran Turismo (although not as fun) then you’ll most likely enjoy this title.
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Overall 7

Xbox 360 Review - 'Need for Speed ProStreet'

23 March 2008
  • Summary: Need for Speed ProStreet boasts impeccable precision and impressively detailed photorealistic graphics, effectively transporting you to the center of the action. It pushes the "Autosculpt" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance.
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Overall 7

Need for Speed ProStreet

games xtreme
27 February 2008
  • Summary: Straybolt checks out the street racing scene with NFS: Pro Street and grinds his gears at an over-saturated racing genre.
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Overall 5
Gameplay 6
Graphics 4
Sound 5
Storyline 1
Replay value 7

Expert Review

Video Game talk
4 February 2008
  • Excerpt: The Need for Speed series started on the Xbox 360 in the form of Need for Speed: Most Wanted and the following year brought forth Need for Speed: Carbon. I've played both of these titles and was ready to see if Electronic Arts made any improvements with Need for Speed Prostreet. Prostreet's main story revolves around a budding street racer that wants to compete in a Race Week event.
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Need for Speed ProStreet (Xbox 360)

Crispy Gamer
30 January 2008
  • Excerpt: Though you probably haven't polished off 2005's Need for Speed: Most Wanted, and likely haven't even purchased a copy of 2006's Need for Speed: Carbon yet, EA wants to cram yet another Need for Speed game down your cramhole. The once vaunted racing series currently suffers from a chronic case of Didn't the Last One Come Out Last Month Syndrome. DTLOCOLM -- which is also sometimes referred to as Madden-ification -- is a disorder that affects many games each year.
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