Conclusion: Gameplay-wise, Via Domus is an average adventure experience that most players will be able to wrap up fairly quickly. Odds are, even a run-of-the-mill gamer will be able to play through the game from start to finish in about ten hours or less. And, much like a TV show, once you’ve finished it, you probably won’t go back to it for quite some time. There’s virtually no replay value whatsoever.
Conclusion: The game did feel a bit rushed though, possibly for it to coincide with the launch of the PS3 and Wii in 2006. But if you loved Most Wanted (and aren't afraid of glitchy achievements) it's worth the 10$ or so it costs now. Just don't be expecting to get that same "WOW" factor Most Wanted delivered.
Excerpt: Was I the only one that thought the Lost island was inhabited by dinosaurs? When those giant trees came crashing down as a beast of some sort ripped through them there was only one logical answer: a rampaging T-Rex was about to eat Jack, Kate, Sawyer, Locke and Hurley (or at least try) for dinner. This of course was left unanswered for weeks and although now all cleared up, I still hope to see a little T-Rex arm before the series is over for good.
Excerpt: EA struck a chord with speed hounds in 2003 with the street racing success Need for Speed Underground. Naturally, strong sales brought us a sequel, a handful of shoddy replicas (SRS and Juiced come to mind), and eventually the release of last year's solid Most Wanted, which launched alongside the 360.
Excerpt: Need for Speed Carbon (NFSC) brings the street racing series to the Wii for the first time. Now when you bring a game to the Wii it’s hard not to try and take advantage of the game’s motion-sensing controllers even when the game is a port from other systems. Sometimes this works well, sometimes it doesn’t. With NFSC it doesn’t.
Summary: Parents need to know that this game features illegal street racing and most of the trappings found in "pimp my ride" culture: Everything is neon, everyone sports an attitude, and lawlessness is "cool." A lot of emphasis is put on spending money to "trick" cars out with cool accoutrements. The game glorifies illegal acts, to put it lightly, and EA is aware of this.
Summary: is yet another entry in a franchise that has become for street-racing what
has for football. (No snickering, please.)
manages to keep the core gameplay of the previous games while adding a few new innovations. While arguably the crew element and the storyline in the game's career mode is something players could do without, the driving action is the best this side of a Vin Diesel movie.
Excerpt: Need for Speed: Carbon takes you by the scruff of the neck and throws you straight into the world's most dangerous and ferocious form of street racing. With over 50 real-world licensed cars, including the Mazda RX-8, BMW M3 GTR Street, Dodge Viper SRT10 and Lamborghini Murcielago, there should enough to keep even the most jaded petrolhead happy.