Summary: Parents need to know that this game brings professional basketball players to the street courts where they learned their skills. The playground game is more raw than arena games -- there are no referees, so players are free to push opponents down and take the ball. There's constant trash-talking on the court, and while it never rises to the level of vulgarity, it doesn't really promote sportsmanship either.
Conclusion: You can get all but 3 by doing the main story mode and then theres 2 online and one for leveling up your second character to level 10 which will take like 45 minutes. The online with boosting only takes about 2 hours and then its 1000 for your gamerscore.
Excerpt: While writing this I literally couldn't wait to get back on the court, and that's about the biggest compliment I can pay to EA's latest NBA Street title - schooling your opponents (or better yet, friends) has never been this much fun. Imitators beware: EA's stranglehold on the arcade-basketball scene has just gotten a whole lot tighter.
Conclusion: Lacking in variety and depressingly fixed, Homecourt never develops into anything more than a multiplayer-only option. Once you’ve seen every gravitydefying leap, the fun is largely over.
Excerpt: Silky smooth. While Homecourt has loads of improvements over Street V3 (albeit with less game modes) the most easily recognizable and, surprisingly, deceptively complex and rewarding is the new animation system. I cannot remember an instance in which the animation appeared jerky or jumped from the middle of one animation to another. Mix that animation engine with next-gen visuals and you have an amazing foundation for an arcade style hoops game.
Excerpt: Every baller started somewhere. Whether they played out west, in the east, or in another country, every pro has a starting place, or in this case, a homecourt. This fact is the basis for EA’s latest NBA street title, NBA Street Homecourt. I can safely say that this game is the best Street title to date.