Excerpt: Ieder jaar opnieuw kijk ik met argusogen uit naar de release van een nieuwe NBA 2K om weer maar eens te zien hoe het de vloer aanveegt met de concurrentie door opnieuw en opnieuw vernieuwde content te leveren die ervoor zorgt dat het geheel nog realistischer oogt en voelt. Dit jaar is het niet anders, maar kan NBA 2K8 opboksen tegen al het basketbalgeweld dat we vorig jaar geserveerd kregen?
Conclusion: As I mentioned near the beginning of this review, the game’s new animation system is very nice, despite some clipping and framerate issues. Character models have been improved too, although some of the notable players look downright creepy. I particularly loved the new in-game animations, which make finger rolls and spin moves look sexier than ever. You won’t really notice it during the game, but it’s definitely distracting during timeouts.
Excerpt: Good video basketball games are an interesting phenomenon. On the one hand they can be fun to play and on the other they have trouble capturing the feel and the flow of the sport. Such is the case with NBA 2K8. It is fun to play and probably does the best job of recreating the sport in a videogame format than any other basketball game out there. So how come players can't seem to make a layup to save their lives?
Excerpt: First Impressions My reaction is Getting to the top is fairly easy if you work hard, but staying there is what requires you to be unique. And basketball fans know that since the release of NBA2K eight years ago on the Sega Dreamcast (RIP) it has been the top basketball simulation game. While competitors such as EA and Sony have been trying to improve their games by consistently changing them, Visual Concept has kept the core almost the same since the release of 2K.
Excerpt: In 1891, at a YMCA International Training School in Springfield, Massachusetts, a physical education teacher was given a task by the administration. The 30-year old Canadian educator was asked to invent a game that had to meet three very specific criteria. One, the game could not take up too much space. Second, it must not be to rough. And finally, it would be played indoors.
Excerpt: Sometimes you have to wonder what’s going on at some developers. They’ll have a good thing going with a particular franchise, and for whatever reason, take a step backwards and screw things up. This is what has happened with NBA 2K8, but just how far down the standings has it fallen? It’s rare that a developer will actually delete modes from a yearly franchise, but that’s exactly what’s happened here.
Summary: Developers are often criticized for seemingly doing as little as possible from one year to the next with their sports games. That is not the case with NBA 2K8. It's superior to last year's game in almost every way; there's loads of new content and the gameplay is better than ever. Issues, such as missed shots close to the basket and atrocious documentation, hurt the overall package. But this is still a game that's sure to please both casual and hardcore hoops fans.
Pros: New signature style moves look amazing, CPU plays smart and is challenging but fair, Slam dunk contest is a fun addition, Lots of online options, Tons of ways to stay busy
Cons: Too many missed layups, Awful instructions make it tough to learn new moves, Menus are still a chore to navigate