Conclusion: As I mentioned near the beginning of this review, the game’s new animation system is very nice, despite some clipping and framerate issues. Character models have been improved too, although some of the notable players look downright creepy. I particularly loved the new in-game animations, which make finger rolls and spin moves look sexier than ever. You won’t really notice it during the game, but it’s definitely distracting during timeouts.
Excerpt: Good video basketball games are an interesting phenomenon. On the one hand they can be fun to play and on the other they have trouble capturing the feel and the flow of the sport. Such is the case with NBA 2K8. It is fun to play and probably does the best job of recreating the sport in a videogame format than any other basketball game out there. So how come players can't seem to make a layup to save their lives?
Excerpt: First Impressions My reaction is Getting to the top is fairly easy if you work hard, but staying there is what requires you to be unique. And basketball fans know that since the release of NBA2K eight years ago on the Sega Dreamcast (RIP) it has been the top basketball simulation game. While competitors such as EA and Sony have been trying to improve their games by consistently changing them, Visual Concept has kept the core almost the same since the release of 2K.
Excerpt: In 1891, at a YMCA International Training School in Springfield, Massachusetts, a physical education teacher was given a task by the administration. The 30-year old Canadian educator was asked to invent a game that had to meet three very specific criteria. One, the game could not take up too much space. Second, it must not be to rough. And finally, it would be played indoors.
Excerpt: Sometimes you have to wonder what’s going on at some developers. They’ll have a good thing going with a particular franchise, and for whatever reason, take a step backwards and screw things up. This is what has happened with NBA 2K8, but just how far down the standings has it fallen? It’s rare that a developer will actually delete modes from a yearly franchise, but that’s exactly what’s happened here.
Summary: A long time ago in a generic fantasy setting far, far away, there was a man of unknown origin who had to make the choice: to magic or not to magic? Archery was also on offer, but did he even consider it? Did he fiddlesticks! After opting to go the meathead route with a nice heavy piece of metal and enough hit points to fill a castle's vaults, he embarked upon his path as a warrior and cleave many foes into equal-sized bloody chunks on his way to becoming a true Dragon...
Pros: Refreshing gameplay, Masses to explore, Design-A-Creature
Cons: Dire visuals, Requires a lot of effort to get into, Slightly tired setting
Summary: There is something strangely familiar about the recently release Divinity 2: Dragon Knight Saga, something which I can’t quite put my finger on but it seems like we’ve seen this all before. Oh wait we have! Divinity 2 was originally released on the current generation back in late 2009, and it would seem that after some mediocre review scores the developers decided to try re-releasing their game, along with a bunch of fixes and a lot of expansion, a year later.
Pros: Over 100 hours of gameplay!, Depth and breadth that consoles rarely see, Great audio, particularly voice work
Cons: Engine is quite dated now, Long load times when changing area, Some will struggle with the difficulty