Excerpt: Panic in Paradise comes with a much nicer price and some improvements over 2010’s Naughty Bear , but is it enough? Barely. Behaviour Interactive has smartly deepened certain elements of the game while streamlining others. Instead of Naughty Bear’s oft-boring stages, Panic presents your target upfront, while adding bonus sideobjectives.
Pros: + A much more streamlined experience; leveling system can keep you engaged, + Charming mix of cute noises, crazy attacks, and quip-filled narration.
Cons: ? Why don't Naughty's enemies just cut down all the bushes? That'd stop him...
Conclusion: It's dumb, it's crass, and it's not all that good, but it's shocking. If you fancy playing a real oddity of a videogame that will both revile and amuse you: look no further on your PS3 and Xbox 360.
Excerpt: Ladies and gentlemen, I'm about to say something that even I can't believe. Something that seems so astoundingly absurd that I'm struggling to even type it. Brace yourselves, the folks at Behaviour Interactive have found a way to not only make a Naughty Bear sequel, but they've also found a way to make it even worse than the first game.
Violent game about mental torture and murdering teddy bears.
Common Sense Media
26 April 2011
Summary: Parents need to know that Naughty Bear is not for kids in any way, shape, or form. This is a video game about bullying and mental torture. While the characters are teddy bears and there is never any gore (murdered bears spill stuffing instead of blood), players get extra points for torturing and bullying other bears to the point that the victim bear commits suicide. Creativity in injuring and killing is encouraged and rewarded.