Summary: And that’s pretty much it. There’s not a lot more to Nail’d than its off-the-wall off-road racing. You can swap out parts for your machines, but it’s simply a choice between the engine that makes you accelerate faster or boost better. Likewise, there are some big jumps, but no tricks to speak of. Throughout Nail’d I felt like it was missing, or delivering half-heartedly, on features its contemporaries already provide.
Conclusion: For those first two hours alone, though, Nail’d was a very humourous and downright loopy experience. I can’t recommend it enough if you can understand how unwieldy controls can actually make a racing game better. Otherwise, I suggest you stay away from Nail’d entirely, as its unintentional tendencies towards being completely off-the-wall will do nothing to appease your simulation sensibilities.
Summary: : nail’d is an unashamed, unapologetic throwback to the glory days of arcade racing, and as these sorts of games go, it’s a mighty fine example of the genre, if not a supremely involving one. There are plenty of game modes to pick from, online and off, and the game looks and sounds just fine when you’re tearing around the track. The game is mechanically sound, as the controls are very simple to learn and feel just right when you really get down to using them.
Excerpt: With all the adrenaline filled dirty racers centered around ATV's or otherwise such as PURE, Motorstorm and FUEL, it begs the question what exactly Nail'd fetches to the table to make it worthwhile. All the expected features are here in the form of a campaign mode set around tournaments, simple free races, customization and of course multiplayer. Yet again I must say that all these features are now run of the mill so there's not exactly any bonus points won here.