Excerpt: MotoGP 10/11 is an improvement over last years. In fact I am very pleased that Capcom is continuing this franchise. There are so few good motorcycle racing games on the market today. The feel of this game is a vast improvement over last years. Family Friendly Gaming was provided a major blessing in the form of this game on the Playstation 3.
Conclusion: MotoGP 10/11 successfully builds upon the last game in the series with improved visuals, overhauled handling and physics and new modes that make this the most comprehensive in the series yet. However, it still feels like MotoGP has a way to go before it really comes into its own. MotoGP 10/11 is good, but still a few laps away from achieving greatness.
Summary: I was one of those gamers which approached " MotoGP 10/11 " with a little scepticism thanks to the frustrating titles previously released in the series yet what I got was quite a pleasant surprise.
Conclusion: If you go into MotoGP 10/11 expecting a balanced simulation of the sport then you're going to be disappointed, but there's still some fun to be had in the career mode if you are willing to look beyond these problems. As in last year's game, you start a new 125cc team by choosing a name, a bike, and your team colours before heading out to the first race of the real season.
Pros: Fantastic team management gameplay, Online races support up to 20 players, Co-op career is great fun.
Cons: Handling has major flaws, Graphics are inconsistent at best, Co-op career is offline split-screen only, Very little has been improved since last year's game.
Conclusion: The best next-gen motorbike racing simulator to date. Superb realism, stunning recreation of engine sounds and the judicious attention to detail create an immersive and brilliant racer capable of standing up to any on the market today.
Conclusion: The last time I truly enjoyed a two-wheeled racing game was back in the day when MotoGP 2 was a technical innovation for the original Xbox. Unfortunately, the handful of releases since have always lacked something which made its predecessor the daddy of motorbike racing.
Conclusion: While the focus seems to be on realistic simulation, there are still some arcade elements in the game, mainly in the earning of reputation points. Some ways reputation points are earned during races is driving through gates to achieve a perfect race line around a corner, clearing a section without riding off the track or achieving a certain speed. This added variety, as there is other objectives to pursue rather than just trying to win the race.
Summary: MotoGP10/11 continues the model started with 09/10 of adding all new bike, team and rider content by DLC. It also improves on some of the physics side of things too. It's still not like riding a bike and I don't believe it ever will be, but if you play the game as defined BY the game it's actually pretty good. Especially liking Moto2. Some of the new features are good and useful but some are there, it seems, purely in order to create a 'simple' mechanic for leveling up.
Excerpt: Alors que la saison 2011 de MotoGP a débuté le week-end dernier au Qatar, Capcom remet le couvert en nous proposant des bastons mémorables avec Lorenzo, Rossi et Stoner aux quatre coins de la planète. Si la série SBK de Milestone progresse dans tous les domaines d’année en année, il n’en va pas vraiment de même pour les MotoGP de Capcom.