Excerpt: The world of extreme sports has been delivering adrenaline rushes and fractured appendages throughout human existence. Ubisoft Motionsports Adrenaline has set out to create an exciting take on the most exhilarating activities of the great outdoors, allowing gamers to kite surf, rock climb, wingsuit skydive, mountain bike, ski, and kayak from the safety of their own homes. The game makes some great first impressions.
Excerpt: Sports, dancing and fitness games seem to be the de facto “must release” genres for motion-controlled systems, a trend for which we have Nintendo to thank. It makes sense, since those are the activities than involve the most intuitive motions, but time and again it seems like those are the only titles that release.
Conclusion: In fact, this sentiment is felt throughout a game of Motionsports : why bother playing this mess of a game when you could be playing Kinect Sports instead? Motionsports' minigames are dull, sometimes painful, and dull again. Even when it approaches entertainment, it shoots itself in the foot with awful visuals and ridiculous game mechanics. If you own Kinect Sports , do not pick this game up. If you do not own Kinect Sports , also do not pick this game up.
Excerpt: While recently reviewing Kinect Sports Season Two, I found myself tiring on the comic-like Avatar/Mii style graphics and craving something a little more realistic. Enter Motionsports Adrenaline from Ubisoft. Not only does it offer a suite of “extreme” sports, Motionsports Adrenaline comes with a more realistic look and presentation, so it captured my attention right off the bat. But does Adrenaline have the gameplay to match its promise?
Conclusion: Perhaps Microsoft should have brought in a certification procedure? At least for launch titles perhaps wherein everyone will be forming their opinions on the hardware first and the software second? All in all, don't buy this game, maybe play it at a friends house to see the issues I described in action. I probably wouldn't even rent it to be honest.