Excerpt: I’ll admit it right up front: I’m a sports stats geek. I love fantasy basketball, baseball and occasionally hockey, and I am a HUGE fan of the Championship Manager franchise of (REAL) football management sims.
Conclusion: The market out there for this type of game is too small to warrant its creation. I think the little success NFL Head Coach from EA got made 2K think this might be a good idea, but the number of choices on the field, the better structure of the off-season and the smaller learning curve made that a...
Conclusion: My simulated record at the end of the season? 48-114. So much for speed never goes into a slump. The game has easy enough achievements- all you have to do is win with certain teams- and people have done it. But you are kidding yourself if you think this game is going to be fun.
Excerpt: Fair or not, MLB: Front Office Manager is going to be compared to NFL Head Coach 09. Both are a part of the relatively niche market of console sports "text" simulations; each places "on the field play" behind managing contracts and executing trades; and both of these games invariably and critically...
Pros: Relatively in-depth console text-sim., Quick and slick managing mode., Scouting and media segments are unique.
Cons: MENUS!, Relatively dry and boring presentation., Some strange A.I. behavior and stats.
Summary: Sports management simulations have finally hit the big time. After years of indie obscurity, at least in North America, the genre has finally been hauled into the mainstream by EA Sports and 2K Sports. But don't schedule a parade just yet.
Pros: Impressive depth for a console-centric sports management sim, Good presentation values
Cons: Absolutely abysmal interface, Complete lack of personality when dealing with player transactions, AI managers regularly make bizarre decisions