Excerpt: It’s a shame that Mindjack didn’t become a better game. We of course suspected as much already, as a Square Enix game that falls in your mailbox before there’s been much written about it is never a good sign.
Excerpt: Welcome to the future. In this future, technology allows us to ‘jack’ into the minds of other people and use them as puppets. This is the basis for Mindjack , developed by feelplus and published by Square Enix.
Summary: , the same team that collaborated with . The game follows Federal Intelligence Agent Jim Corbijn, as he unwittingly finds himself at the center of a controversy that revolves around Mind Jacking-- the ability to control other people by literally jacking into their brains.
Excerpt: Every once in awhile I fire up a game which, on the surface, looks decent; however, once I play about 10-minutes of it I am ready to run to my local gaming store and trade it in for whatever value they are willing to give me. Mindjack for the Xbox 360 was unfortunately like that for me.
Conclusion: So is it worth your precious time and money? I suppose it all depends on how much enjoyment you derive from this short game’s multiplayer. If you like to jump into people’s games and prevent them from progressing, you may find more than your fair share of replay value in this title.
Excerpt: That interesting concept is Mind Slaving and Mind Hacking. If you wound an enemy enough without killing him, you can use Mind Slave to convert him into an ally. You can assemble a mini-army this way, but Mind Slaving uses up Mind Power energy so you have to be mindful of how much energy you have...
Conclusion: One good idea does not always translate into a great game, but the potential here is what makes the whole experience that much worse. With a bit more thought and a more polished story, Mindjack could have been something special. Instead, it’s something to avoid.
Conclusion: I would recommend this game because for the time being, you won't play another one like it. a cool concept which i would like to see in other games. but lacked inovative concepts and ideas everywhere else. i would say the jumping in to play with or against people in there campaigns was a fun idea.