Excerpt: Welcome to the future. In this future, technology allows us to ‘jack’ into the minds of other people and use them as puppets. This is the basis for Mindjack , developed by feelplus and published by Square Enix. Unfortunately, the jacking mechanic is so central to Mindjack that feelplus forgot about all the other important elements that go into a good game.
Excerpt: Every once in awhile I fire up a game which, on the surface, looks decent; however, once I play about 10-minutes of it I am ready to run to my local gaming store and trade it in for whatever value they are willing to give me. Mindjack for the Xbox 360 was unfortunately like that for me. Granted, I played a little more than 10-minutes of it; yet, the longer I played the more frustrated I became.
Excerpt: That interesting concept is Mind Slaving and Mind Hacking. If you wound an enemy enough without killing him, you can use Mind Slave to convert him into an ally. You can assemble a mini-army this way, but Mind Slaving uses up Mind Power energy so you have to be mindful of how much energy you have available considering that same energy is used to heal the two main protagonists as well.
Conclusion: So is it worth your precious time and money? I suppose it all depends on how much enjoyment you derive from this short game’s multiplayer. If you like to jump into people’s games and prevent them from progressing, you may find more than your fair share of replay value in this title. If you like to help people out, jacking in as a blue-hacker will provide hours of endless co-op goodness.
Conclusion: One good idea does not always translate into a great game, but the potential here is what makes the whole experience that much worse. With a bit more thought and a more polished story, Mindjack could have been something special. Instead, it’s something to avoid.
Conclusion: I would recommend this game because for the time being, you won't play another one like it. a cool concept which i would like to see in other games. but lacked inovative concepts and ideas everywhere else. i would say the jumping in to play with or against people in there campaigns was a fun idea. they just needed to put more into the game play. the story was boring and i rarely found myself paying any attention to it.
Excerpt: Dans le désert des sorties de ce mois de janvier vient fraîchement de nous être offert Mindjack. Aux commandes de ce titre, Square Enix qui s'essaie ici à un autre genre de jeu que ses RPG habituels. D'entrée de jeu Mindjack est annoncé comme un titre où l'action est au centre de l'aventure, ou le rythme impose sa loi.