Excerpt: It's called NiGHTS Into Dreams HD but, really, this is a port of a 16-year-old Saturn game, a console which featured less 3D capabilities than the original PlayStation. A modern resolution and sharper textures does very little to stop this feeling incredibly old. But that's okay, really - I think we're all mature enough to know a few jagged textures is part of the parcel when you boot up a game made in 1996.
Conclusion: Es war damals definitv die richtige Wahl für ein weiteres Rennspiel. Ich empfehle dieses Rennspiel für geduldige Leute, die auch mal das ein oder andere Rennen verlieren können und nicht nur gewinnen müssen. Durch die Vielzahl an Modifikationen ist ebenbei auch noch nach der Story genug Spaß vorhanden, um das Spiel weiterzuspielen.
Excerpt: Name: Midnight Club: Los Angeles Genre: Racing Platform: PlayStation 3, Xbox 360 (Reviewed on Xbox 360) The Midnight Club series has always been a favorite amongst gamers and critics alike. Making the transition to the next generation has taken a little longer than it should have, but in October, Midnight Club: Los Angeles finally hit store shelves.
Excerpt: Right out of the gate, I should say I’m not a “car guy.” I don’t know how to change my own oil (just learning to check it was a banner day), I’ve never pimped my ride, I wouldn’t know a Hemi from a hemorrhoid, and ask me about a V8 and I’ll deliver you a healthy vegetable-based beverage. That said, I’ve always had an appreciation for arcadey style racing games. Going all the way back to Colecovision’s Turbo —remember that sweet steering wheel peripheral?
Conclusion: Midnight Club: Los Angeles is unarguably a high quality racer that admirably bridges the gap between a freeform gaming world and a more structured race setup. Yet for all its visual thrills, extensive (if never exhaustive) customisation options and high production values, it feels as though Rockstar San Diego has played it a little too safe here.
Excerpt: Aaron Thomas hits the streets screamin' in this video review for Midnight Club: Los Angeles. A recent update that purportedly "improves AI balance to adjust dynamically to user skill level" appears to primarily affect the AI early in the game. Things feel slightly less punishing as a result, but there are still several unaddressed issues that conspire to make the game more difficult than it should be.
Pros: Cool-looking interface, 16-player online with quite a few different modes, Gorgeous rendition of the City of Angels, Fast, exciting racing.
Cons: Excessive difficulty hinders fun, Not very original, Interface favors form over function.
Summary: Mixing an arcadey feel with simulation racing does not always turn out how you expect it. It's like trying to take the Hovis Best of Both route when either one separately is fine. Throwing the two together and actually making it work is a difficult thing to pull off. MX vs ATV Reflex does it well, to some extent, but not without having to sacrifice a few other things.
Pros: Improved rider control, Track deformation looks cool, Plenty of stuff to do
Cons: Arcadey/simulation mix doesn't work so well, Squirelly physics engine, Not a great looking game