Excerpt: A while back I reviewed Ukrainian developer 4A Games’ cult hit Metro 2033. Based on a series of best selling Russian novels, Metro was one of my favourite games of 2010. It was flawed, but it was beautiful. Now the Kiev-based studio is back with a sequel, Metro: Last Light. Despite its publisher THQ giving the studio a tiny budget, imposing terrible working conditions, and folding a few months later, 4A persevered.
Summary: " Metro: Last Light " is an exercise in atmosphere, and a very successful one. Its linear story drags you through its gritty and oppressive world, and while it may not perfect, the sense of place and relentless tone create an immersive and believable fiction that is hard to forget.
Excerpt: Not since 2005′s Call of Duty (Xbox 360), has a shooter captured my attention like Metro Last Light (available now for the Xbox 360). Metro Last Light is what a solid 1st person shooter should play like, find out why after the jump.
Excerpt: Metro: Last Light is an awkward game. It’s a game that, ironically enough, exists between two states of being. While playing 4A Games’ latest moody first-person shooter, I was completely immersed in the post-apocalyptic setting and totally engrossed in the dire narrative thanks in no small part to very clever tricks employed by the developer, keeping me hooked while playing. As soon as I stopped playing, however, if even for a few minutes, the spell was broken.