Conclusion: As you transport the aforementioned child to back to his mother, Metro 2033's horrifying vision begins to take over. The child sees the sky for the first time, claiming he'll be famous now he's witnessed the fabled phenomenon. His mother, grateful for his return, offers bullets as a reward.
Conclusion: I expect a human being to die when I shoot them point blank with a shotgun -did I mention that all you do is escort slow NPCs the whole time? -You would think there would be awesome weapons in the future, think again.
Summary: Metro 2033 was released on March 16, 2010. As I write this, it is May 30, 2011. You might be asking yourself why there's a review for Metro 2033 over a year after its launch. Well, Destructoid never officially reviewed Metro 2033 .
Excerpt: Metro 2033 doesn't feel quite like anything else on the shelves right now. Most people think it's a Fallout 3 clone upon first glance, and many previews don't do a great deal to remedy that impression.
Excerpt: Pros: Incredibly immersive; good story; great visuals; extremely realistic; the most atmospheric game I’ve played in a long time. Cons: Half of the NPCs have laughable voice acting; pretty linear compared to other games; textures can be slow to load, and some of them look like garbage.
Excerpt: Metro 2033 is based on a Russian novel of the same name by Dmitry Glukhovsky that has been an enormous bestseller in its home country and has just recently been translated into English. It is set in a post-apocalyptic Moscow, or rather mostly below it.
Excerpt: At points Metro 2033's best qualities combine to produce stunning results, giving gamers some of the tensest and atmospheric sequences this generation of hardware has seen. But these moments are all too rare and the core combat feels clumsy to the point that it has a negative impact on the overall...