Excerpt: In a shooter landscape increasingly populated with sprawling openworld environments and RPG excess, it's sometimes refreshing to find a game willing to rein it all in and focus on nailing the "tightly crafted" experience.
Excerpt: Metro 2033 doesn't feel quite like anything else on the shelves right now. Most people think it's a Fallout 3 clone upon first glance, and many previews don't do a great deal to remedy that impression.
Conclusion: I expect a human being to die when I shoot them point blank with a shotgun -did I mention that all you do is escort slow NPCs the whole time? -You would think there would be awesome weapons in the future, think again.
Conclusion: As you transport the aforementioned child to back to his mother, Metro 2033's horrifying vision begins to take over. The child sees the sky for the first time, claiming he'll be famous now he's witnessed the fabled phenomenon. His mother, grateful for his return, offers bullets as a reward.
Excerpt: Shortly before the world all but perished in nuclear fire, a boy named Artyom was born in Moscow. He was not saved by a well-prepared vault, but rather by a last-minute retreat to the city's vast Metro system, which became an ad hoc shelter for thousands of survivors.
Pros: Successfully sneaking all the way through a war zone.
Cons: Killing the endless stream of Lurkers in Hole Station.
Excerpt: Pros: Incredibly immersive; good story; great visuals; extremely realistic; the most atmospheric game I’ve played in a long time. Cons: Half of the NPCs have laughable voice acting; pretty linear compared to other games; textures can be slow to load, and some of them look like garbage.
Excerpt: At points Metro 2033's best qualities combine to produce stunning results, giving gamers some of the tensest and atmospheric sequences this generation of hardware has seen. But these moments are all too rare and the core combat feels clumsy to the point that it has a negative impact on the overall...