Excerpt: Mercenaries: Playground of Destruction was all about purposely blowing things up, and then grinning in the aftermath as you looked around at your handy work. Now for those expecting me to say that this sequel is a more grown up and intelligent game, Pandemic’s mindset was exactly the same here, thus it’s about delivering a very unsubtle message to your enemies by turning things into raging fireballs. Quite simply, I wouldn’t have wanted it any other way.
Glitches and Frustrations Pile Up to Deflate this Venezuelan Romp
22 September 2009
Conclusion: Concept: Grand Theft Auto with a military arsenal
Graphics: The attractive environment is compromised by constant pop-up
Sound: Repetitive lines from your PMC employees will make you wish it were a lone wolf game
Playability: Simplistic controls get the job done, but could use some fine-tuning
Entertainment: Turning Venezuela into a smoldering war zone sounds fun, but the vacuous AI spoils the experience
Summary: Mercenaries 2 is a huge game with loads of stuff to keep you busy and some remarkable destruction that dazzles the eyes. Sadly, the game is also shallow, offering a gameplay experience that rarely elevates above the most basic run and gun style. Abysmal AI and poor balancing are apparent even in the first few hours of play, and the frequently repetitive mission structure sure doesn't help matters.
Excerpt: The mercs are back, and this time they’ve moved from North Korea to Venezuela. The story is mostly standard action fare, with your character being betrayed by his/her employer, almost being killed, and, worst of all, not getting paid. Suitably pissed off, this sparks off the tale of revenge that is the game’s storyline, and while not particularly different from other action games and films’ storylines, provides a good reason for your chosen character’s motivations.
Summary: Parents need to know that this game is chock full of violence, and it encourages players to pull off outlandish stunts to take out enemies. Hundreds of weapons are at your disposal, as well as air strikes, tanks, and other items. The main character's motives aren't heroic either, as his main goal is to pad his bank accounts. However, the violence is neither bloody or gory. While players can kill civilians, they are penalized for the casualties.
Excerpt: It has been a little while since I have written a review. Don't get me wrong, I have still been playing games, but with a more relaxed point-of-view instead of the critical eye needed for a review. But now the time is right to, well, get back in the game. Luckily the first game I get to review is a game that I was looking forward to playing and had some high hopes for: Mercenaries 2: World in Flames for the Xbox 360.
Excerpt: 2008 may be remembered as the year that Electronic Arts made room for original intellectual property. With the likes of Dead Space, Mirror's Edge, Army of Two and Spore, the company is diversifying its lineup in a way we haven't seen for a very long time. Mercenaries 2 is part of that strategy as it is only the second game in the franchise and the first under the EA brand. Unfortunately, it's also the weakest of the new IP that they are trying out.