Excerpt: Mercenaries 2 has everything a game needs to be considered a jewel: it’s the sequel to a chart-topping title – Mercenaries: Playground of Destruction, it comes with the prospect of blowing up every corner of the game world and, atop of that, it was delayed for almost one year, from late 2007 to Q3 2008 in order to get further polishing. And I think these are strong enough reasons to consider it a possible hit. Unfortunately, it’s nothing but a huge miss.
Excerpt: Mercenaries: Playground of Destruction was all about purposely blowing things up, and then grinning in the aftermath as you looked around at your handy work. Now for those expecting me to say that this sequel is a more grown up and intelligent game, Pandemic’s mindset was exactly the same here, thus it’s about delivering a very unsubtle message to your enemies by turning things into raging fireballs. Quite simply, I wouldn’t have wanted it any other way.
Glitches and Frustrations Pile Up to Deflate this Venezuelan Romp
22 September 2009
Conclusion: Concept: Grand Theft Auto with a military arsenal
Graphics: The attractive environment is compromised by constant pop-up
Sound: Repetitive lines from your PMC employees will make you wish it were a lone wolf game
Playability: Simplistic controls get the job done, but could use some fine-tuning
Entertainment: Turning Venezuela into a smoldering war zone sounds fun, but the vacuous AI spoils the experience
Excerpt: I don't think I'll ruffle any feathers by saying that the original Mercenaries, and by extension, the Star Wars: Battlefront games, are rather simple experiences that give gamers exactly what they want - great multiplayer and the sheer joy of killing and destroying simply for the sake of killing and destroying. Yeah, each of the games has some story thrown in here and there, but like most puzzle games, the meat is all in the gameplay.