Conclusion: Of course I say this now, but if they were to release them I would more than likely buy them on the first day. I know... I'm part of the problem. Stay tune for more reviews here at TrueAchievements.com and look for new episodes of "The Smokin' Gamer" on YouTube [UNcensored](youtube.com/smokngamer) this May.
Excerpt: The screen's a nonsensical mess of pixels. I rub my stinging eyes with the hope that some coherency will return to my blurred vision. Just how long have I been playing anyway? I squint at the pause menu. One life left. Wiping my sweaty hands on my jeans, I re-adjust my grip on the controller. Heart racing, I lean closer to the screen and take the game off pause. Here we go again.
Excerpt: HIGH: Sheep Man ftw! LOW: The weapon I got from Sheep Man. WTF: Can Wily come up with a final form that isn't a disappearing ship? Coming off the retrofied success of Mega Man 9 , Capcom and developer Init Creates are once again going back to a familiar formula; find something that works, then start cranking out sequels. Capcom's 2D platforming trailblazer has been no exception to this rule.
Excerpt: It was the ninth title in the Mega Man series that saw it return to its original low bit stylisation that it originated with and helped push a new genre of games, so to see it keep this pixelated graphic is a solid start.
Pros: Challenging action without feeling cheap, Bosses are satisfying to conquer, Proto Man is an enjoyable alternative to Mega Man, Challenges provide additional obstacles to overcome, Online leaderboards allow you to watch the best players’ runs
Cons: Some of the boss designs are just dumb, Uninspired soundtrack
Excerpt: at Capcom’s CES game showcase back in January, the first thought that crossed my mind was how damned tough it was. It was a sentiment I shared with the Capcom folks, and undoubtedly one they’d been hearing all day. I knew the game wouldn’t be easy, of course.
Excerpt: When I played Mega Man 10 at Capcom’s CES game showcase back in January, the first thought that crossed my mind was how damned tough it was. It was a sentiment I shared with the Capcom folks, and undoubtedly one they’d been hearing all day. I knew the game wouldn’t be easy, of course. I played Mega Man 9 when it came out, and countless other Mega Man ’s in the series (To this day, I haven’t beat Mega Man X ’s 4-6).