Excerpt: Max Payne 3 is about 90% awesome. Everything about it is well-made – music, graphics, environments, characters, most of the plot, dialogue, models, gunplay, controls – but there are a few strange decisions that bring the entire package down. At its absolute best, particularly in its second half, MP3 is cinematic in a way that most games don’t know how to aspire to, putting you center stage in a build-your-own John Woo movie.
Conclusion: Max Payne is the good person. He may be broken and bitter and praying for a way out of his miserable life, but he still does what needs to be done to save the innocent and protect the helpless. The loss of his family devastated him beyond belief but when there is a job to be done; as unpleasant and suicidal as it may be, he will get the job done. If you have never played Max Payne or, let alone this game, the experience alone is one for the generation.
Conclusion: Max Payne is back with style. The story is well crafted and the gameplay oozes with polish. The graphics are some of the best on console to date. The soundtrack from HEALTH is great. The voice acting is fantastic. The multiplayer may not feel like it has much legs but what we buy a Max Payne for is the cinematic story and solid single-player experience and that’s what is here.
Summary: Max Payne 3 is a brilliant game that tells an interesting and disturbing tale of a troubled action star. Rockstar kept a lot of what makes Max Payne great intact, but its new additions do cripple some of the series signature maneuvers. The golden guns seem like a waste and the removal of Max Payne´s darker exterior elements, in favor of an interior darkness full of cutscenes may turn off some fans.
Conclusion: “Max Payne 3” is a dirty, mean, and intense third-person action epic. It’s the rare sequel that surpasses its predecessors in every fashion. It’s quite fitting for the series to evolve as much as this entry has, given Max’s own nature to try and reclaim the past. It’s refreshing to experience a thoughtful, multi-hour single player campaign, even though on repeated playthroughs the lengthy cutscenes can grow tedious as many mask level loading times.
Excerpt: Introduction : Well guys from the off this game is slick, real effort has been made to make this game ooze A grade quality. The little thing's like when the character's talk and certain words pop up on the screen like a hidden message, through to the quit game option where you're propersitioned with a moral choice, this game is about as cool as it get's.
Conclusion: Once you have your loadouts chosen you enter into a choice of lobbies, with options including deathmatch, team deathmatch, Payne Killer and Gang Wars. Payne Killer is a great mode where you have basically six against two - six thugs versus Payne and Passos, with whoever gets the most damage against Payne or Passos becomes them once they die. It’s a frenetically-paced mode for sure.
Excerpt: Max Payne is a man of many vices. He smokes, swears, is an alcoholic and is addicted to pain killers. In spite of this, he is generally a nice guy just trying to find his place in the world despite repeated setbacks and some pretty awful luck. Unfortunately for Max Payne, bad luck isn’t a new thing for him and has pretty much followed him around throughout the whole life.
Conclusion: Max Payne 3 is an enjoyable shooter all the way. It may not be the lengthiest action game in the world, but it's not short either. Also, no matter what you might think about this franchise in general, nothing can change the fact that Rockstar remains one heck of a visual storyteller. The writing isn't superb, but the visual style and the art direction are immaculate.
Pros: We like the character of Max Payne, congrats to Rockstar for delivering a game with a unique and spectacular atmosphere, great visual effects, brilliant audio and that goes for both the soundtrack and voice acting, it's still an entertaining shooter;
Cons: All the shooting and bullettime shenanigans gets tiring after a while, often feels like a GTA game without the free-roam component.
Excerpt: The original Max Payne was released in 2001 and was immediately notable for its sometimes tongue-in-cheek, sometimes stone-cold serious film noir vibe and its reliance on a single gameplay mechanic (read: gimmick). But oh, what a mechanic it was. Max Payne borrowed the “bullet time” cinematography first introduced by the Wachowski brothers in The Matrix and then whored out by every other half-baked action movie of that time period (read: Swordfish, Charlie’s Angels...
Pros: Fourteen meaty chapters with a smile across your face. So, yes.
Cons: Some control issues and strange design choices (enemies have grenades but you don’t), a few technical blemishes and frequent cinematics.