Excerpt: Side scrolling shooters are a lost art from, and back in the eighties there were a few key contenders battling it out for the dominate coin eater in the local milk bar, one of those contenders was Matt Hazard.
Excerpt: Matt Hazard, the fictional video game icon, is fast becoming a non-fictional…fictional…video game hero. Blood Bath and Beyond marks Hazard’s second real video game outing. His debut in Eat Lead: The Return of Matt Hazard was less than dazzling. Funny? Sure, at times. Fun to play? Not so much.
Excerpt: Big fucking guns, with chainsaws. Manly men, huge shoot-outs, bullets dodging and cover jumping. Giant aliens, laser satellites and night loving air piranhas. This was Gears of War; all wrapped in beautiful graphics; complete with brilliantly integrated cooperative play. It was sweet.
Summary: It is hard to directly pinpoint the thinking behind moving Matt Hazard from FPS to 2.5D shooter. Maybe it was the acclaim lavished upon Bionic Commando: Rearmed or Shadow Complex’s reimagining of a classic game play style in a 3D engine, perhaps it was inspired by its own fake history and Contra...
Summary: Matt Hazard, in theory, is meant to be more of a comedic joke than an actual game. The problem with Vicious Cycle's first attempt with the series was that those sentiments rang true in terms of the value of the product.
Excerpt: Picking up shortly following the events of Eat Lead, the story of Blood Bath and Beyond sees one of Hazard’s arch enemies, General Neutronov, traveling back in time to kidnap 8-bit Matt. The theory? If General Neutronov deletes 8-bit Matt, current-gen Matt will never have existed.
Excerpt: Think the comedy in Matt Hazard hits the mark? What kind of games would you like to see referenced? Tell us on Twitter in 140 characters or less @Gamers_Hell and you could win a code for Blood Bath and Beyond. Make sure #ItsHazardTime is in there. Followers and RTers preference in selection.