Excerpt: Every word you'll read in this review was written with a heavy heart. After following the Mass Effect trilogy since the first game hit the Xbox 360 in 2007, it is tough to see the adventure reach its end. Even when writing the ME3 review, I knew there'd be some DLC down the line to reignite that spark, but this is it - the last time I'll get to share my thoughts on the space opera that, I'd argue, was better than Star Wars and Star Trek combined.
Excerpt: Sigh. Ever since Mass Effect the first, each new piece of DLC (well, not the weapon packs or useless multiplayer nonsense) has brought a little more excitement to an already stellar series of games. We've battled aliens on an out of control asteroid, piloted hovertanks around lush, green landscapes, fought underwater Reapers, even picked up a new crew member or two; even the lamest of Mass Effect DLC packs added something to the narrative.
Excerpt: It’s about time we showed some more love for the game fans hated with unequalled passion earlier this year for its ending, and BioWare has done a significant amount in this latest DLC to rectify the issues people had with the only other proper single player content, From Ashes. Like From Ashes, Leviathan is actually an essential piece of Mass Effect 3; at least it is in terms of back story and context for that infamous ending.
Excerpt: Commander Shepard isn’t playing around anymore. Within the first hour of Mass Effect 3, Earth is ravaged by the Reapers, the colossal squid-like robots that he spends the first two Mass Effect games thwarting, seemingly to no avail. The Council still wallows in denial and idiotic bureaucracy. Even the Alliance has effectively stranded him on Earth and stripped him of the Normandy.
Excerpt: An apathetic use of pristine source material, Mass Effect 3’s latest downloadable episode, which sees Sheppard helping the powerful Asari ‘leader’ of the criminal underworld Aria T’Loak retake Omega Station from Cerberus troops, is a piece of content that should have garnered better summations than the ones you’ll find herein. That being said, all that follows is well deserved.
Excerpt: Now this is more like it. After a couple of DLC episodes that seemed to forget what made Mass Effect so enjoyable, Bioware have finally pulled their socks up and given us a rousing curtain-closer. It’s clear from the start that Citadel isn’t going to retain the same sense of doom-laden inevitability that permeates Mass Effect 3’s main narrative. Things start off with a civvy dressed Shepard meeting Joker for a little rest and relaxation in a swanky sushi restaurant.
Conclusion: I loved Citadel, and I’m looking forward to going through it again with my second playthrough, seeing how it fits when integrated to the game as a whole. For the last piece of DLC in the Mass Effect trilogy, this is a perfect goodbye, and a final high for the series.
Excerpt: Excuse us while we get a little teary over this third and final add-on for Mass Effect 3 . As the game’s last piece of downloadable story content, Citadel is an affecting farewell to this particular branch of the Mass Effect universe — a saga that’s had us cheering, medi-gelling, and romancing (and occasionally clenching our fists in frustration) for the better part of six years. So if you’re BioWare, how do you say goodbye to a dear cast of virtual friends?
Pros: + A warm, fuzzy send-off to Shepard and the, + Gameplay and objectives feel incredibly varied; plenty of mini-game activities.
Cons: ? How long would it take to do 182 pull-ups in real life?
Excerpt: Commander Shepard leads a serious life. The galaxy is facing a major threat, and the disparate races that inhabit it need an attitude adjustment if they're all going to survive. Juggling these issues has afforded the commander precious little time to catch his breath. And now, here at the end, it's finally time for a break.
Pros: Fun mix of combat and character interaction, Abundant humor from entire cast, Fighting alongside old squadmates is nostalgic.