Summary: Short: Its the worst DLC ever... They didn't anything right, all is just so ridiculous I cant belive it. They even use human-models for Batarian... Story is same ridiculous (for example: now a astroid can do what a supernova cant ?) .... Did noone cheked it before they released it ? So complete DLC is so bad, Bioware should recompense all who waste time on this ...
Summary: I enjoyed this DLC. Early scenes in a batarian prison are dark, with elements of sneaking to avoid combat. There is an interesting section where you have to work with an escaping prisoner to beat off guards, and seal off sections where guards are coming through. This is finished with an exciting shuttle break out, and moves to a scene on an asteroid.
Summary: Usually DLC seek to temporarily include a new feature into a game. Arrival takes features away instead, namely the loss of teammates and non-linear gameplay. I can understand the former (Shepard on his own can do a covert mission relying on stealth) but this is never fleshed out enough to be noteworthy. Battles and environments are plain, with none of the vividness seen in Overlord and LoSB.
Summary: After the good Overlord DLC and the fantastic Shadow Broker one, Arrival seemed like a shoo-in, but it has basically nothing of what made the earlier two great. Story is thin, combat is solo throughout the entire DLC, and the whole thing is much shorter than any of the other paid DLC. Points for the unusual optional stealth mechanic, but that's about all Arrival has going for it.
Summary: Short. Not innovative. No nice bonuses. Adds nothing to the Mass Effect 2 experience. Takes place in a bland and rather familiar setting. This DLC should have been give away for free to Mass Effect 2's loyal fans; instead they give us a full-price DLC that's half the length and half the originality that it should be. It fails terribly at getting me excited for Mass Effect 3. It succeeds only in irritating me that I actually paid for it.
Summary: A very short chapter that really tells you nothing new, nothing that you didn't already know and expect in the upcoming ME 3 game. Sadly, this feels more like a quick cash-in then a true attempt to add something new to bridge the gap between ME 2 and ME 3. Sadly, Bioware was riding high on its DLC, but to make this the last one, is truly a disappointing way to treat its fans! Passing this up will in no way truly impact you in the story telling.
Summary: Unquestionably, this is the weakest ME2's DLC. Still, it is fun to play and brings some light over our expectations on the future events in Mass Effect 3. I don't agree with people who say it is a short chapter, though. For me, it had just the right size. On the other hand, the fact that this is a solo mission felt kind of a downer. I really wished I could take the old fellows with me (Miranda, at least. Ah... Miranda). Anyway.
Summary: Arrival allows you to be present for a major event in Mass Effect's story. If all you want to do is shoot stuff and passively experience a story, you'll probably enjoy it. If you would be disappointed by presence alone, without influence over the event or significant character growth, then it may not be for you.
Summary: The story is solid and enjoyable and some of the combat is very memorable. I'm docking this DLC for all it's glitches. AI Hacking and Dominate is glitchy as hell. Most of the time dominated enemies will either keep attacking you or freeze up until it wears off. Also in early parts of the level some DLC weapons lose their reticles and fire from somewhere above Shepherd's head.