Summary: Short: Its the worst DLC ever... They didn't anything right, all is just so ridiculous I cant belive it. They even use human-models for Batarian... Story is same ridiculous (for example: now a astroid can do what a supernova cant ?) .... Did noone cheked it before they released it ? So complete DLC is so bad, Bioware should recompense all who waste time on this ... Waste of money; Waste of Short: Its the worst DLC ever...
Summary: I enjoyed this DLC. Early scenes in a batarian prison are dark, with elements of sneaking to avoid combat. There is an interesting section where you have to work with an escaping prisoner to beat off guards, and seal off sections where guards are coming through. This is finished with an exciting shuttle break out, and moves to a scene on an asteroid. The scene on the asteroid has excellent I enjoyed this DLC.
Summary: Arrival suffers as it purposely does not incorporate many of Mass Effect's greater features. For example, there are no squadmates to use, limiting your ability to adapt to different combat situations with different approaches. Furthermore, there are no real choices to be made. The DLC is also relatively short and does not add a great deal to the main plot.
Summary: After the good Overlord DLC and the fantastic Shadow Broker one, Arrival seemed like a shoo-in, but it has basically nothing of what made the earlier two great. Story is thin, combat is solo throughout the entire DLC, and the whole thing is much shorter than any of the other paid DLC. Points for the unusual optional stealth mechanic, but that's about all Arrival has going for it.
Summary: Short. Not innovative. No nice bonuses. Adds nothing to the Mass Effect 2 experience. Takes place in a bland and rather familiar setting. This DLC should have been give away for free to Mass Effect 2's loyal fans; instead they give us a full-price DLC that's half the length and half the originality that it should be. It fails terribly at getting me excited for Mass Effect 3. It succeeds Short. Not innovative. No nice bonuses. Adds nothing to the Mass Effect 2 experience.
Summary: A very short chapter that really tells you nothing new, nothing that you didn't already know and expect in the upcoming ME 3 game. Sadly, this feels more like a quick cash-in then a true attempt to add something new to bridge the gap between ME 2 and ME 3. Sadly, Bioware was riding high on its DLC, but to make this the last one, is truly a disappointing way to treat its fans!
Summary: Unquestionably, this is the weakest ME2's DLC. Still, it is fun to play and brings some light over our expectations on the future events in Mass Effect 3. I don't agree with people who say it is a short chapter, though. For me, it had just the right size. On the other hand, the fact that this is a solo mission felt kind of a downer. I really wished I could take the old fellows with me Unquestionably, this is the weakest ME2's DLC.
Summary: Short but cheap. Get's the story couple inches forward but that's about it. Might explain the start of Mass Effect 3 bit better, but that remains to be seen. Few euros for few hour gameplay isn't a bad deal.
Summary: Arrival allows you to be present for a major event in Mass Effect's story. If all you want to do is shoot stuff and passively experience a story, you'll probably enjoy it. If you would be disappointed by presence alone, without influence over the event or significant character growth, then it may not be for you. If you're interested in a more-in-depth analysis of these conflicting Arrival allows you to be present for a major event in Mass Effect's story.