Conclusion: Arrival is the seventh and presumably final mission-based DLC for Mass Effect 2 . In it, you learn that an Alliance deep-cover operative has been arrested by the batarians for being a terrorist, but that she might have evidence of an imminent Reaper invasion. That means you have to rescue the operative from a secret prison and then learn what she knows about the Reapers. Of course, almost nothing goes smoothly, which means you also have to shoot a lot of stuff.
Review: Mass Effect 2: Arrival (Microsoft Xbox 360)
5 April 2011
Summary: : “Â�Enjoyable”Â� really sums up Arrival as an expansion, actually. While it’s fun for what it is, and it adds some interesting and notable plot points into the game that ties up the link between Mass Effect 2 and Mass Effect 3 , Arrival doesn’t do anything to make it a great investment on its own.
Conclusion: Decent shooting does not make for a fitting finale to Mass Effect's second chapter, however--not when prior add-ons have set the bar so high. Compared to what has come before in this universe, Arrival is a husk--outwardly familiar, yet lacking the character and careful construction that give Mass Effect 2 its soul. This is how a game can suffer when the elements that make it special are remixed or removed.
Pros: Atmospheric environments, The action is entertaining.
Cons: No real decisions to make, Glitches and other execution flaws, No memorable dialogue or characters.
Excerpt: The Mass Effect universe has a galaxy's worth of potential; it's too bad that Mass Effect 2 's final add-on, Arrival, squanders it so readily. If you play Mass Effect 2 exclusively for the shooting, Arrival's predictable action will put your itchy trigger finger to good use. Otherwise, this downloadable content serves only to disappoint. The single mission acts as a rickety bridge connecting Mass Effect 2 to the upcoming Mass Effect 3 and feels hastily assembled.
Pros: Atmospheric environments, The action is entertaining
Cons: No real decisions to make, Glitches and other execution flaws, No memorable dialogue or characters
Conclusion: The true travesty of the whole narrative is that you end up exactly where you started at the start of Arrival. Bioware only offers up the illusion of morality as they cannot change the coming threat of the Reapers and it cheapens the entire ending in a very insulting manner. This is certainly not the way you want to remember Shepard over the coming months while waiting for Mass Effect 3.
Excerpt: Supposé faire le lien entre Mass Effect 2 et le troisième volet de la série, le chapitre supplémentaire Arrival est probablement l'un des moins passionnants de tous. Non content de ne pas tenir sa promesse, il va jusqu'à vous retirer des mains le destin de Shepard.