Summary: What made ME1 so great was that it took a great RPG and put it on top of an average skilless shooter (Fire at enemies until you need to A. Reload or B. Recharge shields/health, repeat until enemies are dead.). ME2 decides to go in the opposite direction and puts an average skilless shooter on top of an average - below average RPG and makes itself just that, average.
Summary: I ordered this game with one day shipping, and was happy to see it come exactly when I wanted it. I opened it, played merrily through two male profiles without a hitch. However, I have made the unfortunate discovery of my xbox completely freezing everytime I try to create a female character. I get throught the initial cinematic and walk through the destroyed Normandy, and my system freezes everytime Im about to reach the design character interface.
Summary: As i stated in a review of ME3 , the story here is cool , but this underline Cerberus thing is a little old and redundant , betrayal and "but i need this first" before i can help you with the universe is going to get nuke stuff is old. Thou all the negative feedback i get in emails proves that im right. So as for the writers , they did a ok job , but lets not fall back on the same old lines from a bad c movie.
Summary: I can see why a lot of people would enjoy this game, but for me it was just a disappointment. What I lvoed about Mass Effect was it's storytelling and characters; Mass effect was a Role Playing Game with Shooter elements. In Mass effect 2, that idea is turned on it's head - it's a Shooter with Role Playing Game elements. I find it disappointing every time I play. Shooters are a dime a dozen; they're everywhere and produced constantly. Role Playing Games are different.
Summary: The first game was smart, sleek, a little graphically ugly, and deep. There was enough gameplay to keep you hooked for days upon days... and then you have to learn how to use everything! Leveling up was difficult before, but now it is cleaner and more compact. Shooting is more clear with the Gears of War style. Your health regenerates (Blegh) and your ammo depletes (Double Blegh) but I will dismiss that. I just wish that combat was not the focus.
Summary: First off, I have to say this game is pretty cool. I liked the first one better thought. This game was too short compared to the first. It took me about 10 days of playing number 1 and number 2 lasted half that on the same hours of play. The other thing is the armor, weapons and skills... you had no clue what kind of damage you were doing or what kind of protection your armor was giving you.
Summary: After playing Mass Effect 1, I was very excited to play the sequel. However, I found myself being very disappointed. Many RPG elements from the first game were reduced or completely lost. How can Bioware even call this game an RPG if you can't even loot dead bodies? I hate having to build weapons and upgrades instead of just finding them from dead enemies. Also, the fuel system was pointless. The fuel is so cheap that the cost of it is no concern.
Summary: Anybody who has ever taken the time to read some of my post will notice games I rate the most harsh are 9 out of 10 times done on a sequel I feel has been downsized. I blame E.A who now has a hand in it's making. E.A is the master of buying up game studios only to find a dummied down sequel that may please a larger fan base while killing the formal. Why have people forgotten what made Mass Effect so epic? The first title was a light shooter, but it was a true RPG.
Summary: First, the good news: Mass Effect 2 fully solves the biggest problem with the first game -- its combat system. It utilizes a new Gears of War-esque combat system (touch-and-go shooting with an easy to access duck and cover system) which makes battles more challenging but also infinitely more satisfying. The enemy and ally AI are both significantly improved.