Excerpt: Bioware’s release of Mass Effect in 2007 was something of a statement of intent from the producer in what it wanted to produce. Perhaps tired of the restraints given to them from producing Star Wars games, Bioware produced what was potentially a masterpiece which was unfortunately flawed.
Excerpt: I’m struggling to record my thoughts on Mass Effect 2 in a serviceable way. I could very easily talk about how the previous title’s engine has been overhauled almost completely. How firefights are vastly improved by a universal magazine system rather than waiting for your sci-fi weapon of choice to...
Excerpt: Despite a lot of uncertainty on the part of Sony’s security and a rather lukewarm reception to the PS Move, I still think the PS3’s best days are ahead of it. And one of the good signs is to see a previously exclusive franchise start making its way to a console for the first time.
Excerpt: Summary [9.9 out of 10] Delivering yet another stunning RPG experience, Bioware is back with Mass Effect 2. Players once again assume the role of Commander Shepard to save the universe from another massive threat.
Excerpt: If there’s one barrier between the conception of games as a modern genre of artistic entertainment and that of them being a silly, violent distraction for kids; it’s maturity. By this we don’t mean swearing, sex and violence, but something which will treat an adult audience with respect, telling an...
Summary: Mass Effect 2 is a better game than the original Mass Effect. Plain and simple. The combat is better, the side missions are much better, and this is arguably the most polished and relatively bug-free game that BioWare has ever produced.
Conclusion: Although it lacks multiplayer, there is plenty of reasons to replay the game. The decisions you make in the game alter your allies decisions and their loyalty to you and change ultimately change the overall storyline. Plus, the game is filled with plenty of pretty easy achievements.
Conclusion: Finally, there's the presentation, and I'll start with the negatives: We experienced strange (though infrequent) bugs, ranging from bizarre collision issues to sound cut outs to occasions where the console hard-locked (which happened to each TeamXbox editor playing a retail disc).