Reviews and Problems with Marvel: Ultimate Alliance
Showing 1-5 of 5
Marvel Ultimate Alliance
12 February 2008
Conclusion: Overall, Marvel: Ultimate Alliance is a real treat to all types of gamers, along with fans of comics. While nothing new is brought to the industry, the four-player campaign is something that has been shown successful, and definitely was a great feature to implement. This is recommended to anyone who likes violence, RPGs, and large casts of characters.
Conclusion: The control in Marvel: Ultimate Alliance makes
it easy for everyone to enjoy. The Y button
allows you to double jump or fly if your Super
Hero has that ability. The LB is used for
blocking and dodging, while RB lets you scroll
the map. Thanks to the new button scheme, you
now have greater accessibility to Team Commands;
not to mention, change characters on the fly
with the directional pad.
Excerpt: With both major comic companies (Marvel and DC) releasing two superhero titles, Activision have decided to get the upper hand by releasing Marvel: Ultimate Alliance that is already being considered by some, the definitive Marvel Comics action, adventure and role-playing game to have ever been released.
Excerpt: Product Description Created by Raven Software, Marvel : Ultimate Alliance lets you control the biggest, most powerful Super Hero alliance the world has ever known. Choose from heroes like Spider-Man, Wolverine, Blade and Elektra, to form and customize a four-member strike force.
Summary: "From magic, to grabs to melee, the action through out the game is non-stop. Every corner, room and doorway has an enemy AI to attack. There is character leveling and customization, with 20 playable characters and over 100 characters in all.
Pros: Great Graphics, Character Powers, Large Open Environment, Online and Offline CO-OP
Cons: Difficult in game map, too inline, controls can be complicated