Summary: I found this game to be right up my alley. Everything about is was amazing: the art style, the story, how stealth worked, and the amount of abilities available to the player as you progressed. One thing that was slightly annoying was the fact that at times, you would have to go through scripted points over and over again as a result of dying before a checkpoint. However, I am sure this was all my fault in the end, as I only experienced it once throughout the game.
Mark of the Ninja Review: Solace & Safety in Shadow
Jeremy Sturgill, Game Informer
26 June 2013
Summary: Mark of the Ninja is the ultimate ninja fantasy. From the moment that you take control, you are given the power and tools to be the master of your environment. As you quietly move from shadow to shadow making choices for the oblivious guards that surround you, the power over life and death are in your hands. As you proceed through the story and unlock new abilities, you are given the tools to reach scores that initially seem unattainable.
Summary: Mark of the Ninja , a game from the creators of Shank and Don't Starve , brought to the PC by Microsoft (instead of Halo 3 , because "reasons" obviously), is a peculiar game to say the least. It wants you to take it seriously as a both a stealth game and as a homage to old school ninja movies, much like how Shank was a homage to old school Rambo style action movies. How well it does at either is... arguable at best, I'm afraid.
Summary: In the past I haven’t been a huge fan of stealth games. However, the stealth mechanics that have been incorporated into the games unique shadow and light graphics make for a visually stunning 2D side scroller. Through a variety of levels and layouts players have the ability to utilize multiple strategies and styles to approach a problem.
Summary: True stealth games are a dying breed. The latest Splinter Cell was action-heavy, the new Hitman seems to punish players who try to diffuse a situation by picking off targets one by one, and even Dishonored has some moments where you are encouraged to use weapons like grenades or the flintlock pistol to solve problems. Not in Mark of the Ninja. This beautifully animated 2D stealth game is a callback to titles like Splinter Cell and Thief.
Mark of the Ninja Review: A New Standard for Stealth
bombstopper, Game Informer
21 December 2012
Summary: You are the silent shadow on the prowl. Kill the lights, distract the guards, kill one and terrorize the other. A simple approach found in other stealth genre games, however it surely is not the only one. What Mark of the Ninja does that most games have not, is provide an excellent example of choice. A choice made not to choose between ostentatious murder or silent execution, but a choice between a variety of unseen approaches.
Summary: Un jeu de ninja, encore un !? Pas tout à fait, car si l'univers est plutôt connu dans le monde du jeu vidéo, cela faisait longtemps, depuis Tenchu pour dire vrai, qu'on n'avait pas retrouvé l'essence même du ninjitsu. Ce n'est en effet pas un jeu d'action dont il est question ici, mais d'un jeu d'infiltration. Kiei nous avait servi précédemment un jeu d'action furieux avec Shank, et on assiste ici à un changement complet de direction.