Summary: If PAX Prime 2012 had a yearbook, under "Most Popular" would read this week's XBLA release Mark of the Ninja . It's rare that I'm interested in a game so well liked that I have to throw elbows just to check out a demo, but there I was last weekend, shamelessly flashing press credentials like they were a goddamn police badge in my attempt to test drive this compelling, crowd-drawing title. I'm glad I did. Quite literally, this is the most ninja game ever made.
Summary: Parents need to know that Mark of the Ninja is a side-scrolling action game intended for a more mature audience than its initial appearance might suggest. Though it features simple, single-plane movement and has a cartoon aesthetic, action is often intensely violent. Players control a ninja, and assassinate their enemies by cutting throats and stabbing chests. Plus, dialogue contains infrequent but very strong language, including the "f--k.
Summary: " Mark of the Ninja " is a big step up from Klei, and at moments, is one of the best stealth games ever made. You feel so powerful and yet so fragile at the same time- a giddy high that 3D stealth games have so often failed to replicate at all. Yet the B-movie ninja vs. corporation plot and overly-long levels do bring the game down a little bit, which could have also benefitted from a little more visual variety.
Conclusion: Obviously if you dislike what you see in the trial or hate stealth games passionately this one might not be for you, but every one else should gives the awesome little game of ninja-y death a chance. price This review has been made at the 1200MSP price point. If you read this review at a point in time when the game is cheaper take that into consideration.
PAX East 2013: Mark of the Ninja lead designer on the Special Edition’s new playstyle & more
6 November 2012
Excerpt: Mark of the Ninja and Don’t Starve represent a very powerful turning point for Klei Entertainment in my mind. Shank and Shank 2 never quite grabbed me. The art style was cool, but the gameplay felt shallow and wasn’t as refined as I’d hoped. Suddenly, Klei has two games that are the antithesis of those complaints. Mark of the Ninja may be the very definition of refined, while Don’t Starve carries a ton of depth with it and continues to expand.
Excerpt: It's been quite a while since I've found myself as taken with a game as I have been with Mark of the Ninja . This is good news for the ninja, an occupation probably sick to the back teeth of how misinterpreted they continue to be in the word of video games. I'm looking at you, Ninja Gaiden and Shinobi ; fantastic games though you often are, you represent the stealthy ninja as one man armies who stroll nonchalantly through huge ranks of enemy brazenly.
Conclusion: For all its twists and buildup, Mark of the Ninja’s story ends with a bit of a whimper, but the game it’s wrapped around is one that welcomes repeated play even after you’ve seen it through the first time. Just like those that inspired it, this slick, demanding game inspires you to revel in the grim possibilities it offers. And when it comes to the precision of its execution, it might just have something to teach the big dogs.
Conclusion: Not since the Thief series has a stealth game been so immediately and consistently gratifying. For some reason, the rest of this genre seems to be stuck in a rut of overcomplexity. To illustrate, let’s consider a similar scenario—say, taking out a guard—in both Metal Gear Solid and Mark of the Ninja . In any MGS game, downing a guard begins by deciding how to do it. Will you choke him out from behind? Maybe you’ll shoot him in the neck with a tranquilizer.