Reviews and Problems with Majin and the Forsaken Kingdom
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Majin and the Forsaken Kingdom (PS3, 360) – Reviewed
7 September 2013
Excerpt: A hidden gem? Or a waste of time? Majin and the Forsaken Kingdom was developed in Japan by Game Republic the guys known for lesser known titles such as Folklore and Genji: Days of the Blade. Majin and the Forsaken Kingdom tells the tale of paradise lost and friendship overcoming all odds. You play as Tepeu a thief wondering through a once thriving and fruitful kingdom that has been taken over by a mysterious darkness and has left the kingdom in chaos.
Conclusion: There is a piece of dlc for it, but as far as I know it doesn't add any levels just new weapons for Tepeu and new outfits for the Majin. I do recommend the game though, especially to the JRPG fans and the puzzle hounds out there. And, especially, to my completionist friends looking for an easy 1k with a somewhat decent ratio.
Excerpt: I have weak tear ducts; it's one of my very few flaws in life. I cried the other week during Mrs Doubtfire, and bawled like a baby after being forced to watch Marley and Me. I don't even like dogs. Anyway, there was a moment whilst playing Majin and the Forsaken Kingdom where I struggled to hold back the waterworks. I didn't actually cry, I hasten to add, but the actions of my partner - nay, my companion - genuinely moved me.
Conclusion: Majin and the Forsaken Kingdom will unfortunately be overlooked by many, which is a real shame. It's a game that deserves attention and recognition as a sweet-centred fairytale adventure with beautiful locations and great gameplay. All in all, Majin is good, wholesome fun and well worth seeking out.
Majin and the Forsaken Kingdom – Review (Xbox 360)
21 December 2010
Conclusion: The combination of the likable characters, good story, good puzzles and some of the issues like loose controls, easy combat and issues with stealth even out to make the game pretty average.
Excerpt: When games like Resident Evil 5 with a large development team and an equally massive budget have major AI issues and a far smaller game with a team and budget to match does better, that's a pretty incredible feat. The main reason for the lack of issues with what is actually a very simple AI is developer Game Republic hid its simplicity with a very simple control scheme.