Conclusion: Veterans of the genre will probably find little new here to entice them, although if you really don’t care, then by all means try this out. Ironically, this game may actually be a good candidate to introduce newcomers to the genre as well, as there’s little complexity or overtly confusing about this game (besides its blandness). Still, there is little excuse these days for a game that refuses to keep up with the times.
Summary: : Magna Carta 2 doesn’t quite compare to Namco Bandai’s previous J-RPG efforts on the 360, but it’s a solid outing that’s worth checking out if you like J-RPG’s, though it’s not for everyone. The story starts off decently enough and turns out to be quite good at the end, the visual and aural presentation are both artistically pleasant and well designed, and the game is simple enough to pick up and learn but complex enough to keep your interest going for a while.
Conclusion: The sound in this game is also good, while it's not the best soundtrack out there, you won't get annoyed or sick with the music, and the voice acting is actually good in this game compared to other RPGs (looking at you Star Ocean). The only problem I had with the sound though is when you are in battle and your teammates say quotes and repeat themselves over and over.
Excerpt: I am struck straight away by how much I will like or dislike a lot of games. Occasionally, games will turn my opinion, but it doesn't happen very often. However, what happened to me with Magnacarta 2 is unique - even after playing it, I can't tell you whether or not I actually like this game. That's about the only part of Magnacarta 2 that is unique, though. The game is an amalgam of RPG cliches rolled into a ball, with just small bits of newness thrown in.
Summary: Well Namco-Bandai, you certainly surprised me with this awesome Japanese Role Playing Game. Magna Carta 2 has it all: great graphics, an amazingly addictive story, and a great skill-based and entertaining real-time combat system that will keep you smiling as you rain hell on all kinds of enemies. Really, the only thing I found annoying with this game was the slow movement of your characters while in their combat stance.
Conclusion: Magna Carta 2 does nothing particularly remarkable and some parts leaves a lot to be desired but it nails the fundamentals enough to become addicting. If you like JRPGs and need some time to hold you over for a certain big title next year, this one will fill the void. Don’t let its lack of innovation hold you back, its fun.
Excerpt: Bandai Namco Games set out designing their latest Japanese Role Playing Game, Magna Carta 2, with the hopes to wow gamers with impressive visuals and an incredibly innovative combat system, and by all means the game does. Unfortunately, the game is lacking said innovation in just about all other facets. The artwork, cut scenes, and game-play visuals are all very impressive in Magna Carta 2, and contribute to making the game feel epic and grandiose.
Excerpt: Originally released on the PS2, Magna Carta: Tears of Blood was a beautiful RPG that was hyped back in the day to be able to give Final Fantasy X a run for its money. However, the game received mediocre reviews as the title had a tedious battle system and felt largely unbalanced. Developer Softmax is back with MagnaCarta 2, exclusively on the Xbox 360, to revitalize the game once again with new tweaks and revisions.