Reviews and Problems with Magic: The Gathering – Duels of the Planeswalkers
Showing 1-10 of 33
30 July 2014
Summary: This version of the game single-handedly taught me how to play MTG. I'm a huge fan now. The tutorial portion is very easy to follow and the touch response is right on target. The music isn't too shabby, either.
Summary: Easily the worst balancing ever in any game. The AI cheats like mad to compensate for the fact that it would otherwise be completely inept, even on lowest difficulty. AI always draws the right card at the right time (e.g. playing 3 identical fire spells at the same time? Seriously?) No variety in deck building except for paying $4 dlcs.
Summary: This game while much more graphically enhanced than Micrprose's game of 1997 but doesn't hold a candle to its grandfather. I could write a novel on all the glitches, problems, rule coding errors but there really is no need as the one major problem it has ruins the game even if it was glitch free. First off, Magic the game itself is just broken (even the real life card game).
Summary: While there have been UI improvements that other reviewers have noted, overall I'm disappointed the latest iteration of this game. Decks lack the flavor of the 2012 edition, and the card unlocks are incredibly tedious. Unlike in the last game where once a card was unlocked you'd have access to copies to statewidstrategize with, in 2013 you have to unlock each and every card individually.
Summary: Worst game ever if u own more then 2 computers with steam on them u lose your deck data if u turn the other computer on even if u don't have the game installed on the other computer, so basiclly u wasted a few months of your life cause u turned on your laptop, they offer no fix for this how ever u can buy decks to get back to where u where....
Summary: This is probably the best Magic: The Gathering game I've played. I think I played most of them. I'd dare to say it is the best card fighting video game, even though it does have flaws. I truly don't understand why they do not allow building your own deck. Maybe they are afraid more experienced players would destroy newcomers. This could be easily avoided if you would create two branches of online play, one with basic decks and the other one with custom decks.
Summary: I've put enough time to beat over 80% of the game and I can honestly say it is a broken piece of trash. I put around 10 hours of it but each hour was frustrating and awful. Deck customization is limited in a horrible way. You cannot adjust the amount of land in the decks. Some decks have 4-5 more land than I would build a regular deck with and you end up flooded with it towards the end of the game.
Summary: This game continues to be great fun. I enjoy all of the the play modes, but I spend most of my time playing online with 2 or 3 others. I'm curious to see how we acquire these "other" cards for our decks. I good it's not something unreasonable like going to FNM. What if you can't? Not everyone has the means or money to go play people with $150+ decks & take it all too seriously.
Summary: For those who never played the previous editions: Duels of Planeswalkers does not allow you to build your own deck. It has a number of predefined decks with 60 card plus 30 more that are unlockable in-game by winning matches or by purchasing deck unlocks. That said, this quite a nice game to play solo or with a friend. The available decks contains some pretty crappy cards. This is very annoying at first - even after unlocking some nice cards you're still stuck with them.
Summary: The only MTG available on console, so, if you like MTG, it's all you can get. It's not bad, but definitely leaves hard core players unsatisfied. The big issues, for me, are the controls, which could use some refining, automatic land quantity assigned (STILL!), lack of deck customization, and it still has a few glitches.