Reviews and Problems with Magic: The Gathering – Duels of the Planeswalkers
Showing 1-10 of 29
21 January 2014
Summary: The AI cheats like mad to compensate for the fact that it does the same thing... pretty much every game. This isn't really noticeable at first, but gets frustrating when you start to realize that the AI always seems to have a card that's only just better than yours. IMO, the mulligan system is fundamentally flawed. If not enough land cards are in your starting hand, chances are, the AI will beat you because of the ridiculous speed at which it's able to develop.
Summary: This game while much more graphically enhanced than Micrprose's game of 1997 but doesn't hold a candle to its grandfather. I could write a novel on all the glitches, problems, rule coding errors but there really is no need as the one major problem it has ruins the game even if it was glitch free. First off, Magic the game itself is just broken (even the real life card game).
Summary: Worst game ever if u own more then 2 computers with steam on them u lose your deck data if u turn the other computer on even if u don't have the game installed on the other computer, so basiclly u wasted a few months of your life cause u turned on your laptop, they offer no fix for this how ever u can buy decks to get back to where u where....
Summary: I've put enough time to beat over 80% of the game and I can honestly say it is a broken piece of trash. I put around 10 hours of it but each hour was frustrating and awful. Deck customization is limited in a horrible way. You cannot adjust the amount of land in the decks. Some decks have 4-5 more land than I would build a regular deck with and you end up flooded with it towards the end of the game.
Summary: This game continues to be great fun. I enjoy all of the the play modes, but I spend most of my time playing online with 2 or 3 others. I'm curious to see how we acquire these "other" cards for our decks. I good it's not something unreasonable like going to FNM. What if you can't? Not everyone has the means or money to go play people with $150+ decks & take it all too seriously.
Summary: For those who never played the previous editions: Duels of Planeswalkers does not allow you to build your own deck. It has a number of predefined decks with 60 card plus 30 more that are unlockable in-game by winning matches or by purchasing deck unlocks. That said, this quite a nice game to play solo or with a friend. The available decks contains some pretty crappy cards. This is very annoying at first - even after unlocking some nice cards you're still stuck with them.
Summary: The only MTG available on console, so, if you like MTG, it's all you can get. It's not bad, but definitely leaves hard core players unsatisfied. The big issues, for me, are the controls, which could use some refining, automatic land quantity assigned (STILL!), lack of deck customization, and it still has a few glitches.
Summary: Tap your wallet, cast "weak iteration". I liked the last two offerings of the MTG series, and like the game in general. This year's offering is slowly turning this series into the Tiger Woods of arcade games. It takes out the content that was enjoyable in the previous offerings, adds new features that a boring/repetitve/broken and does nothing to address the failings of the previous iteration. Gone is most mutli-colored decks and artifact decks.
Summary: The only redeeming quality is the price-tag. When Stainless Games first started advertising this game the big highlight was all of the improvements from Duels of the Planeswalkers 2012. Unfortunately, most of them didn't make it into the finished product. Bugs and glitches still run rampant. Combat with more than 4 creatures is still a nightmare (despite screenshots seen in advertisements).
Summary: This game looks a little nicer and has different cards from last year's version, but it's a lot slower and a lot less interesting to play. The main campaign is short! The 3 against one mode is gone, replaced by "Planechase" where you sit watching 3 AI players auto-resolve their moves against each other for 55 minutes out of every hour you thought you would be playing too.