Conclusion: And while the game aspect isn't awful the collectibles really are. Give this game a miss if you're after achievements but if you don't care about them then this game is an alright way to spend your time. Are video games art? *** Spoiler - click to reveal *** Not sure but this art isn't a videogame.
Gorgeous but somewhat scary game is like book come to life.
Common Sense Media
14 November 2009
Summary: Parents need to know that this downloadable game for Xbox 360 and Windows PCs looks and is presented much like a storybook, but that its concept and themes might be a bit dark for younger children. The game’s hero, a little girl, is often afraid, lonesome, and sad, earnestly writing her nana about her feelings and worrying about the obstacles, animals, and monsters she sees in her dreamscapes, some of which cause her to scream in fear and even disappear if she bumps into...
Summary: A competent puzzle/platformer in avant-garde clothing, Lucidity is heavy on art style, but fails to handle its material maturely. The core mechanics are equal parts tense and frustrating, and it's good fun for awhile, though it quickly runs out of ideas. However, for the ten-dollar price point, it might be worth a look.
Pros: Amazing art style, Frantic pace, Interesting storyline...
Cons: ...that's not particularly well told, Peters out early, Lack of checkpoints is frustrating
Excerpt: Lucidity is one of the latest XBox Live titles to be released on this system that follows the pragmatic and curious Sofi, a young girl who becomes drawn into a dreamlike world. For Sofi, she holds the values of her grandmother close and dear, however on this particular day, her life is soon thrown into a magical world of chaos as she wakes up with a firefly next to her bed.
Conclusion: The 27 story levels might take anywhere from three to six hours, depending on your skill. If you're really craving a challenge, you can return to levels again in an attempt to collect all of the fireflies scattered throughout, which is sure to take a very long time. Collecting these gives you access to an additional 16 bonus levels.
Summary: It's widely believed that in our dreams, our subconscious minds will sometimes try to confront fears and sorrows that we can't bring ourselves to deal with in waking life. This notion is at the core of Lucidity, the unusual new puzzle game of sorts from LucasArts. But while the concept is a good one and it's aided by lovely visuals, the gameplay just doesn't measure up, and you may find yourself so frustrated with this game at times that you'll have nightmares about it.
Pros: Gorgeous storybook visuals, Poignant, well-told story
Cons: Can be played through in only a few hours, Difficulty can be maddening at times, Can't zoom out for a better sense of what's ahead or below
Lucidity’s Artistic Dream World Quickly Becomes A Nightmare For Gamers
8 October 2009
Conclusion: Concept: Use a unique twist on the platforming genre to tell a meaningful, artistic story
Graphics: The paper doll visual style and abundance of hand-drawn illustrations are among Lucidity's best aspects
Sound: Haunting music helps establish the game’s tone, though Sofi’s constant grunting is mildly disturbing
Playability: The controls work, but random piece selection and unforgiving difficulty spoil the fun
Entertainment: Lucidity is rewarding if you’re patient enough,...