Conclusion: And while the game aspect isn't awful the collectibles really are. Give this game a miss if you're after achievements but if you don't care about them then this game is an alright way to spend your time. Are video games art? *** Spoiler - click to reveal *** Not sure but this art isn't a videogame.
Summary: A competent puzzle/platformer in avant-garde clothing, Lucidity is heavy on art style, but fails to handle its material maturely. The core mechanics are equal parts tense and frustrating, and it's good fun for awhile, though it quickly runs out of ideas.
Pros: Amazing art style, Frantic pace, Interesting storyline...
Cons: ...that's not particularly well told, Peters out early, Lack of checkpoints is frustrating
Excerpt: Lucidity is one of the latest XBox Live titles to be released on this system that follows the pragmatic and curious Sofi, a young girl who becomes drawn into a dreamlike world. For Sofi, she holds the values of her grandmother close and dear, however on this particular day, her life is soon thrown...
Conclusion: The 27 story levels might take anywhere from three to six hours, depending on your skill. If you're really craving a challenge, you can return to levels again in an attempt to collect all of the fireflies scattered throughout, which is sure to take a very long time.
Lucidity’s Artistic Dream World Quickly Becomes A Nightmare For Gamers
8 October 2009
Conclusion: Concept: Use a unique twist on the platforming genre to tell a meaningful, artistic story
Graphics: The paper doll visual style and abundance of hand-drawn illustrations are among Lucidity's best aspects
Sound: Haunting music helps establish the game’s tone, though Sofi’s constant grunting is mildly...