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7.2 out of 10


From the team that re-imagined The Secret of Monkey Island™ , co Read more

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Reviews and Problems with Lucidity

Showing 1-10 of 15
Overall 4


True achievements
20 December 2009
  • Conclusion: And while the game aspect isn't awful the collectibles really are. Give this game a miss if you're after achievements but if you don't care about them then this game is an alright way to spend your time. Are video games art? *** Spoiler - click to reveal *** Not sure but this art isn't a videogame.
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Lucidity (XBLA)

24 November 2009

Gorgeous but somewhat scary game is like book come to life.

Common Sense Media
14 November 2009
  • Summary: Parents need to know that this downloadable game for Xbox 360 and Windows PCs looks and is presented much like a storybook, but that its concept and themes might be a bit dark for younger children. The game’s hero, a little girl, is often afraid, lonesome, and sad, earnestly writing her nana about her feelings and worrying about the obstacles, animals, and monsters she sees in her dreamscapes, some of which cause her to scream in fear and even disappear if she bumps into...
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Overall 6

Lucidity Review

2 November 2009
  • Summary: A competent puzzle/platformer in avant-garde clothing, Lucidity is heavy on art style, but fails to handle its material maturely. The core mechanics are equal parts tense and frustrating, and it's good fun for awhile, though it quickly runs out of ideas. However, for the ten-dollar price point, it might be worth a look.
  • Pros: Amazing art style, Frantic pace, Interesting storyline...
  • Cons: ...that's not particularly well told, Peters out early, Lack of checkpoints is frustrating
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Overall 6


14 October 2009
  • Pros: The gorgeous art, A bittersweet, touching story, A beautiful soundtrack
  • Cons: Repetitive gameplay, Unnecessary difficulty spike, Lack of strategy
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Overall 9
Gameplay 9
Graphics 10
Sound 9

Lucidity Review (XBLA)

Gamers Daily News
13 October 2009
  • Summary: A well rounded game in almost all respects. Gameplay is a little repetitive, but still fun and challenging.
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13 October 2009
  • Conclusion: The 27 story levels might take anywhere from three to six hours, depending on your skill. If you're really craving a challenge, you can return to levels again in an attempt to collect all of the fireflies scattered throughout, which is sure to take a very long time. Collecting these gives you access to an additional 16 bonus levels.
  • Pros: Gorgeous storybook visuals, Poignant, well-told story.
  • Cons: Can be played through in only a few hours, Difficulty can be maddening at times, Can't zoom out for a better sense of what's ahead or below.
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Overall 7

Lucidity’s Artistic Dream World Quickly Becomes A Nightmare For Gamers

Game Informer
8 October 2009
  • Conclusion: Concept: Use a unique twist on the platforming genre to tell a meaningful, artistic story Graphics: The paper doll visual style and abundance of hand-drawn illustrations are among Lucidity's best aspects Sound: Haunting music helps establish the game’s tone, though Sofi’s constant grunting is mildly disturbing Playability: The controls work, but random piece selection and unforgiving difficulty spoil the fun Entertainment: Lucidity is rewarding if you’re patient enough,...
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X360/PC Preview - 'Lucidity'

2 October 2009
  • Summary: In Lucidity, players take a trip into the imagination of Sofi, a young girl who is filled with a persistent desire to explore new worlds and overcome all obstacles in her way.  In this challenging puzzle platform game, players are tasked with keeping Sofi safe as she drifts deeper into the strange new world of her dreams.
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Ready Up
9 October 2009
  • Summary: Lucidity’s main failing point is its nasty conflict between the soothing graphics and its chaotic, frenzied game play, resulting in a beautiful, but frustrating dissonance of ideas. There’s a lot to love in the picturesque graphics, haunting melodies and touching story, but beneath the presentation there’s little to be enjoyed. Reviewed before scoring policy, score taken from gamerankings.com.
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