Summary: Lost Planet: Colonies Edition has all of the same problems the original game had, only this time with a cheaper price point and a ton of new content. Unfortunately there's not enough new content to warrant buying the game again, but if you're new to the franchise you may want to check out this $30...
Conclusion: I'd be remiss if I didn't take note of the voice acting in Warriors Orochi. Now, while the series has never been known for its stellar English voiceovers, Koei may have hit a new low with the game. I can't even come up with a creative hyperbole to describe it. It's just … plain … bad.
Excerpt: Video game companies have been milking Romance of the Three Kingdoms for over twenty years. Of these companies, Koei has been the most successful. They've been so successful that, although Japanese fans know better, I wouldn't blame Western gamers for thinking Koei invented the franchise.
Excerpt: Capcom has been firing on all cyllinders when it comes to the Xbox 360 and gamers with that small white box could not be happier. Following their critically received efforts of Dead Rising, Lost Planet is a third-person shooter set on the fictitious ice-planet E.D.N.
Pros: ups: Graphics, Soundtrack, firing a weapon and having a rocket whiz by, Some good multiplayer modes including Post-Grab, Variable controller layouts, VS (mech) combat
Cons: downs: Storyline was written by second graders and pulls too much cliche collateral to be worth paying attention to, getting stunned over and over, cheap enemies, unballanced single player difficulties, unballanced multiplayer weapons, quirks too numerous
Excerpt: Usually a good sign when I keep playing a game even after I've reviewed it. Lost Planet is at times tremendously frustrating and at times tremendously awesome. Frustrating is when you keep getting knocked down from rocket launchers and lasers and can't move for five minutes, at which point you die...
Excerpt: Capcom met sur le devant de la scène le jeune coréen Lee Byung Hun, machine de guerre incontestée dans cet opus. Un peu plus de 2 ans ont suffit pour le développement de la "bête", avec pas moins de 40 à 50 personnes travaillant dessus.
Conclusion: But as touchable as Hun's clothes look it's the environments that win out here. The snow-white plains stretch out to the horizon, only to be interrupted by spectacularly coloured giant bugs and the open design of several of the levels gives you plenty of opportunity to suck it all in.