Excerpt: Out on Wednesday the 21st of July for XBLA, PlayDead’s Limbo is an experience you won’t find anywhere else. You know that feeling you get after a really intense, really weird dream? You know, that uneasy sense of dislocation as your head continues to reel from the impact of what you perceived the night before? That strange, swirling feeling of an unsettling significance, the source of which you can’t quite put your finger on? Limbo is dripping with that.
Pros: Amazing atmosphere, Clever, organic puzzles that don't get tired, Captivating visual style
Cons: Could have been longer, Late-game platforming can feel very slightly clunky, Vague achievements (sorry, it's just so nearly perfect)
Conclusion: Limbo is a fine example of how you can create a masterpiece, yet sell it through the Xbox Live arcade at a budget price. It may not be the longest game, but to capture the imagination of any player is something that is a rarity in gaming. If this is what black and white can do, then we can’t wait to see how colour revolutionizes our world.
Conclusion: Limbo is a difficult game to rate. Most of it is absolutely perfect. The tone, artwork, animation, atmosphere, and audio are all top notch and perfectly executed. Minimalist, refined, and elegant. That said, a normal playthrough, depending on your platforming and puzzle skill, will only take you three hours. By its very nature as a puzzle game, once you’ve figured out the secret, the replay value is gone.
Excerpt: I'm a fan of dark movies along the lines of Seven, or some would say Se7en, or Silence of the Lambs. These movies create a sense of tension and keep you unnerved. While this type of feeling is hard enough to accomplish in movies it's even rarer in video games. Heavy Rain certainly gave it a good shot and Amnesia was very dark to be sure. Last year LIMBO showed up on Xbox Live Arcade and I remember the reviews were great and often referred to the game as dark and twisted.
Excerpt: Indie developer Playdead Studios' first offering, Limbo, is something of a rare thing. In it, we find a gem, indicative of the best that gaming has to offer. All the possibilities are there: Beautiful, minimalist design, storytelling, visuals and sound mesh with pitch-perfect gameplay, creating a world unlike any other. And all of these elements are masterfully executed.
Excerpt: With the influx of pretty independent games over the last ten years it's easy to start glazing over when you're staring at high quality artsy aesthetic. The Noughties taught us that armchair productions weren't actually rubbish after all. The days of churning out cheap flash games in your basement had evolved into a highly stylistic thinking-man's trade and soon we were inundated with the likes of Braid or Flow.
Excerpt: I had seen pictures of Limbo and was happy to hear Family Friendly Gaming was given a download code to review this Xbox 360 game. A boy goes off into Limbo to find his sister. This is a 2D side scrolling game where you find yourself squinting to see what is going on. Players find themselves solving puzzles in order to progress. An example would be dragging a box onto a switch in order to progress. Don't worry they get a lot more complex as the game unravels.
Conclusion: A bit short, some might say, but the experience is in turn 100% intense and unique. The game's graphic and sound level also reaches new heights, and I'd be very surprised if not Limbo, when the year is over, are among the nominees for this year's game the 2010th 10/10 http://www.gamesector.dk/2010/07/19/limbo/