Excerpt: Out on Wednesday the 21st of July for XBLA, PlayDead’s Limbo is an experience you won’t find anywhere else. You know that feeling you get after a really intense, really weird dream? You know, that uneasy sense of dislocation as your head continues to reel from the impact of what you perceived the night before? That strange, swirling feeling of an unsettling significance, the source of which you can’t quite put your finger on? Limbo is dripping with that.
Pros: Amazing atmosphere, Clever, organic puzzles that don't get tired, Captivating visual style
Cons: Could have been longer, Late-game platforming can feel very slightly clunky, Vague achievements (sorry, it's just so nearly perfect)
Conclusion: Limbo is a fine example of how you can create a masterpiece, yet sell it through the Xbox Live arcade at a budget price. It may not be the longest game, but to capture the imagination of any player is something that is a rarity in gaming. If this is what black and white can do, then we can’t wait to see how colour revolutionizes our world.
Summary: On the cusp between reality and an ethereal plane of existence, one left purposefully undefined by Danish independent producers PlayDead, LIMBO starts with a boy awakening in an obscure, frightening forest of shadows. As we see nothing but his blackened silhouette and the blistering whites of his eyes, he gets up and begins his journey through the towering trees, murky waters, and rustling shades that immerse him, the crunch of his feet on grass and dirt as the only...
Conclusion: Limbo is a difficult game to rate. Most of it is absolutely perfect. The tone, artwork, animation, atmosphere, and audio are all top notch and perfectly executed. Minimalist, refined, and elegant. That said, a normal playthrough, depending on your platforming and puzzle skill, will only take you three hours. By its very nature as a puzzle game, once you’ve figured out the secret, the replay value is gone.
Excerpt: Indie developer Playdead Studios' first offering, Limbo, is something of a rare thing. In it, we find a gem, indicative of the best that gaming has to offer. All the possibilities are there: Beautiful, minimalist design, storytelling, visuals and sound mesh with pitch-perfect gameplay, creating a world unlike any other. And all of these elements are masterfully executed.
Arresting imagery of an afterworld creates interactive art.
Common Sense Media
10 January 2011
Summary: Parents need to know that Limbo is a very difficult puzzle platformer with mature themes and a surprising amount of gore, considering it’s rendered completely in greyscale. Though open to interpretation, the general consensus is that the story explores the notion of purgatory. Players don’t engage in combat, but rather try to keep their hero safe from myriad dangers, including huge arachnids and spiky traps.
Excerpt: With the influx of pretty independent games over the last ten years it's easy to start glazing over when you're staring at high quality artsy aesthetic. The Noughties taught us that armchair productions weren't actually rubbish after all. The days of churning out cheap flash games in your basement had evolved into a highly stylistic thinking-man's trade and soon we were inundated with the likes of Braid or Flow.
Summary: Limbo is the best original game I’ve played in 2010 on any platform. It combines near flawless gameplay and outstanding game design with the most immersive atmosphere I’ve seen in years. Every single area I’ve had to tick the game off in is irrelevant to the overall experience; this is $15 that should be spent almost immediately upon the game’s release.
Excerpt: The Final Fantasy series has always mixed fantasy and science fiction in beautiful lands and plots, often dealing with adult issues such as redemption, madness, obsession and honour to name a few. It has also bridged the gap between Japanese Roleplaying Games and their Western equivalents and no more so than with this outing. As with its predecessors Final Fantasy XIII (FFXIII) has an amazing plot.