Conclusion: The wimpy weapons are also a pretty accurate barometer of the rest of the sound work. With the notable exception of the spine-tingling cries and giggles of the aforementioned spectral tykes, the audio presentation is pretty weak. The game’s other problems are more general, but no less significant.
A Heavy Dose of Mythological Creatures Cannot Make Up for Lackluster Gunplay
22 September 2009
Conclusion: Concept: An art thief opens Pandora's Box. Mayhem ensues
Graphics: Adequate, but there's little that stands out in the crowded FPS market
Sound: Solid, with a stirring score
Playability: Controls as well as you'd hope from your average FPS
Entertainment: Fun enough, but offers little in the way of...
Summary: Legendary is something of a marvel. While I've played a lot of terrible first-person shooters, I never realized that there would be one that missed the mark so completely. With its terrible graphics, horrible controls, lame gun play, stupid enemies, nonsensical story and broken checkpoint system,...
Summary: I'll never forget the first time I saw Legendary in action. It was two years ago at Gamecock's off-site E3 event (EiEiO '06), held at the strangely beautiful Hotel California. It was in a small, hot hotel room where the developers were overjoyed to finally show the press what they had been working...
Summary: Legendary's unique concept (mythical beasts running rampant over a modern metropolis) and flair for the dramatic lend the game more than a few memorable moments. I don't doubt there is a great FPS to be made from the parts found in this title.
Excerpt: The legend of Pandora’s Box. Could it contain the secrets of the Gods, the remains of an ancient society, or did someone typo ‘Pandora’s lunch box’ and it contains a 5000 year old tuna sandwich?