Reviews and Problems with Lara Croft and the Guardian of Light
Showing 1-10 of 39
18 November 2010
Excerpt: The best puzzle games tend to be so simple that you are amazed no-one had thought of them before and you are maybe just a little annoyed that you did not think of it yourself. Denki Blocks gives you just one goal, push all the coloured blocks together, but from that basis they have built a wonderfully deep game. By sliding your finger across the screen all the blocks move unless a wall or another block gets in it’s way.
Conclusion: Regardless of whether Lara Croft: The Guardian of Light marks the future of the series or if is merely a side-project while the next full instalment is prepped and polished, it remains a remarkably successful experiment, and something of a bench-mark for downloadable gaming. The sumptuous visuals are married to engaging and addictive gameplay and there is enough content and collectibles to keep you playing for quite some time.
Summary: " Lara Croft and the Guardian of Light " is an interesting game. It’s a great principle, and it reminded me a lot of the old fantastic Baldur’s Gate Dark Alliance games. But, the temple is rather samey, and there’s not enough visual variety. It’s also annoying that there’s no online yet, and the delays are getting more and more annoying. The level design can also be a bit dull or vague in places.
XBLA Review - 'Lara Croft and the Guardian of Light'
7 October 2010
Summary: Lara Croft and the Guardian of Light follows Lara as she goes in search of the Mirror of Smoke, an ancient artifact located in a ruin known as the Temple of Light. When she finally reaches the mirror, she is ambushed by a mercenary army who takes the mirror and releases an evil entity.
Excerpt: The Summer of Arcade on Xbox Live recently wrapped up with the release of Lara Croft and the Guardian of Light, but this isn’t your typical Tomb Raider adventure. In fact, it doesn’t even carry the Tomb Raider name. Developer Crystal Dynamics has gone out on a limb in an attempt to revive the video game heroine’s spiraling career, tossing aside its usual third-person adventure formula in favor of an arcade-style, isometric, co-operative experience. Does the risk pay off?
Excerpt: It’s tough being a lone female force of nature in a bizarre world clearly created for groups of gangly, reanimated demons and their ancient, power-hungry spirit god. Lucky for Lara, the woman in question, she doesn’t actually have to go it alone — she’s got her own chatty deity to grapple, tumble, and spear crap alongside while hunting down the game’s big baddie.
Pros: + Devious puzzles, good pacing, and a metric ton of unlockables., + Co-op play makes for fun times.
Cons: - Some cheap hits; spotty aiming; perspective leads to misdirected jumps., - Online co-op patched in a month after release. Boo., ? Mommy, do ancient demons really become shiny, points-giving diamonds when they die?
Excerpt: Lara Croft and The Guardian of Light proves that a game does not have to be a huge-budget, high-profile release with the latest cutting-edge technology and a deep storyline in order to be a fundamentally enjoyable and satisfying experience. It also reminds us that local, single-screen cooperative play is far from dead, and that downloadable titles are on the rise now more than ever.