Lara Croft and the Guardian of Light review (X360)
22 December 2011
Excerpt: Besides puzzles, the game also offers a nearly perfect combat system. As Lara explores the fourteen stages in which her adventure unfolds, she'll do battle with all manner of monsters: gators, spiders, magicians, demons, skeletons and dinosaurs. She carries around a giant spear that she can toss repeatedly at her foes, her signature handguns and a whole arsenal of special weapons that she can acquire along the way.
Excerpt: It's quite remarkable that Crystal Dynamics has been able to create a game that feels designed for solo play just as much as it does for co-op. On my first run through the studio's download-only Lara Croft and the Guardian of Light, the mixture of combat, puzzles and platforming seemed built around playing alone - yet as soon as I played through the same levels with a friend, it was hard to imagine how the game had worked as a single-player experience.
Review: Lara Croft and the Guardian of Light (Xbox 360)
22 November 2010
Summary: Lara doesn’t quite hit the ball out of the park with Guardian of Light , but this is easily the best title in the franchise I have ever played and this “adult”Â� version of LEGO Indiana Jones has some competent action and puzzle elements stored under its hood. If you can fight through the repetition, weak story and gameplay bugs, you’ll find some stellar presentation for an Xbox LIVE Arcade title, well thought-out co-operative gameplay, some tense tomb raiding moments...
Top-down actioner has some blood and a strong female lead.
Common Sense Media
22 November 2010
Summary: Parents need to know that Lara Croft and the Guardian of Light is a top-down adventure game with the action taking place from a high perspective. Some blood can be seen, but the violence is against aggressive animals and evil, fantastical creatures, making it fairly easy to stomach. Since Lara appears much smaller on the screen, the developers haven’t accentuated her womanly assets. Consequently, she is a strong female hero with virtually no focus on her sexuality.
Conclusion: They looked almost impossible at first, but as I am sure you are all aware, a little practice makes it a lot easier. All in all this is one of the best Xbox Live Arcade games I have played, and I picked it up in the Christmas sales, so the price was very nice as well. I would highly recommend taking a friend along for the ride, as well as using Kane and Lynch (free DLC) for your second play through.
Conclusion: Regardless of whether Lara Croft: The Guardian of Light marks the future of the series or if is merely a side-project while the next full instalment is prepped and polished, it remains a remarkably successful experiment, and something of a bench-mark for downloadable gaming. The sumptuous visuals are married to engaging and addictive gameplay and there is enough content and collectibles to keep you playing for quite some time.
Excerpt: In many ways Lara Croft and the Guardian of Light reminds me of action-RPGs like Dark Alliance and the numerous imitators it spawned on the last generation of consoles, and, more recently, games like Marvel: Ultimate Alliance 2. While Guardian of Light isn't an action-RPG per se, it plays a lot like one with experience points replaced with points used purely for scoring and a greater emphasis on platform elements in its puzzles.
Excerpt: The Summer of Arcade on Xbox Live recently wrapped up with the release of Lara Croft and the Guardian of Light, but this isn’t your typical Tomb Raider adventure. In fact, it doesn’t even carry the Tomb Raider name. Developer Crystal Dynamics has gone out on a limb in an attempt to revive the video game heroine’s spiraling career, tossing aside its usual third-person adventure formula in favor of an arcade-style, isometric, co-operative experience. Does the risk pay off?