Excerpt: LA Noire isn’t like most other video games nor does it pigeonhole itself to a certain genre. Rockstar have created a fresh IP for the industry, question is how does a game of 8 years in the making shape up to be? To begin with I’m sure many of you are aware that this is no GTA, you don’t play as the outlaw nor do you mow down civilians and gun pedestrians with rocket launchers. You play as a good cop determined to restore order to the violent streets of 1940’s LA.
Excerpt: Reefer Madness was originally a propaganda film from the 1930s that tried to paint marijuana usage as the source of all sin and evil in a ridiculous, over-the-top manner. While initially unsuccessful, the film gained notoriety in the 1970s as a comedy, even though that was never the originally intended purpose. The film then spawned a Broadway musical and a film based on the musical, both of which are quite hilarious.
Excerpt: Nicholson Electroplating is the third DLC case for L.A. Noire and the first that wasn't offered as a pre-order bonus through any retailers. It's an Arson Case, accessible from the "Cases" menu on the title screen. Upon launching the case, you find Cole partnered with his arson desk buddy, Herschel Biggs.
Excerpt: If you haven’t seen “Tell Your Children [Reefer Madness]“ the movie, go find it – it’s incredibly funny, educational, and it’s the basis for the brand new L.A. Noire DLC, appropriately titled Reefer Madness .
Conclusion: The facial reconstructions are so magnificant that you are simply willing to overlook simple flaws such as frame rate stuttering and some minor environmental glitches. while mass effect 2 is far more advanced graphically in other areas, it is the only thing i can compare this game to in terms of facial the ability for characters to portray emotion borders on unbelievable, and never before realized in any game.
Summary: L.A. Noire pulls off a rather fascinating sleight of hand: using the conceit of an open-world style of game to contain what is, at its core, an adventure game incredibly similar to the Phoenix Wright series. Sure, there are action sequences, and no shortage of them, though they’re universally easy and fundamentally there to break up the adventure segments while helping to set the atmosphere.
Conclusion: Team Bondi and Rockstar haven’t quite hit a grand slam with “L.A. Noire” but as a starting basis for future games in the same vein, its still a successful endeavor. For those hooked on the story’s genre and throwback game play, “L.A. Noire” will be a rewarding experience that shows promise of further life in DLC. The bottom line is that like the world of “L.A.
Excerpt: L.A. Noire is an interesting example of accessibility for a number of different reasons. However, let’s begin by examining the most traditional accessibility elements. Deaf gamers should have few, if any problems with L.A. Noire. The game is exhaustively subtitled in a sans serif font which, although not letterboxed, is highly legible and readable. L.A.