Summary: Kung Fu High Impact is the first of its kind for Kinect for Xbox 360--a side-scrolling brawler that uses the peripheral's incredibly accurate body tracking technology to insert the real image of the player on screen.
Conclusion: The best part is jumping around like a lunatic, but this will tire even fit gamers if you’re not taking turns. Whilst it had potential, Kung-Fu High Impact really limits its audience with overly hard fights, and exhausting moves.
Excerpt: Just when you wonder what can a company bring out, to make the Kinect just as fresh as when it started months ago…something comes along that you just can’t seem to get enough of. Because face it, in this industry things get old fast.
Summary: Kung-Fu High Impact is enjoyable for the first half hour or so, but then you’ll grow bored, frustrated, and tired by the gameplay. The combat registers well with Kinect, but the gameplay is so boring and so bland that you’ll end up flailing your arms around like a monkey waiting for all the enemies...
Conclusion: Kun espoolainen Virtual Air Guitar Company julkaisi viime talvena Playstation Networkissa PS Eye -kameraa hyödyntävän Kung-Fu Liven, ihmettelin kovasti miksi peliä ei julkaistu samalla myös Microsoftin uunituoreelle hittituotteelle Kinectille.
Pros: Hauska idea, käy kuntoilusta
Cons: Ylihintainen sisältöön nähden, tyhjänpäiväinen juoni, liikkumisen ongelmat