Excerpt: Five years after the launch of the Wii, we think it’s safe to say that motion-controlled gaming has been mostly a massive disappointment. After a strong initial showing and the occasional spike in interest, we’re left with overflowing bargain bins and more generic minigame collections than any sanely constructed universe should contain.
Pros: How it’s technically a videogame, The sweet freedom of turning it off, Mocking it with friends and family
Cons: Most of the features/gameplay, How it’s simultaneously boring AND difficult, The guilty shame of having purchased it
Summary: Kung Fu High Impact is the first of its kind for Kinect for Xbox 360 — a side-scrolling brawler that uses the peripheral's incredibly accurate body tracking technology to insert the real image of the player on screen.
Excerpt: While playing Kung Fu: High Impact , in the beginning, I discovered that my primary enemy was myself. Or if I wasn’t the enemy, my fat was. I am very out of shape, and attempting to battle the combined forces of Tiki village people and shadowy contraptions of doom led quickly to sore muscles and heavy breathing. This is a game that takes the Kinect’s decree to heart: the body is the controller. Jump, punch, it’s all in the mind. Think of a move and do it.
Conclusion: The best part is jumping around like a lunatic, but this will tire even fit gamers if you’re not taking turns. Whilst it had potential, Kung-Fu High Impact really limits its audience with overly hard fights, and exhausting moves. Great fun for a couple of levels with delightful story-telling – this should have been geek heaven, but instead it’s stuck in limbo.
Summary: Parents need to know that Kung-Fu High Impact is a side-scrolling fighting game that has players moving rapidly, while dodging, jumping, punching, and kicking a wide range of enemies. The game requires the Xbox 360 Kinect sensor and some room so that players do not begin beating on furniture or spectators.
Excerpt: Right around the time the Playstation Move came out, a little developer called Virtual Air Guitar Company released a game called Kung Fu Live. The Playstation Eye was the key to the title, putting the player in...
Pros: + Accurate Kinect Tracking, + Great workout, + Customizable Fights, + Nifty comic book cutscenes
Cons: Some enemy types deal cheap hits, Easy to abuse Power Punch move, DonÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t expect a complex brawler
Excerpt: Just when you wonder what can a company bring out, to make the Kinect just as fresh as when it started months ago…something comes along that you just can’t seem to get enough of. Because face it, in this industry things get old fast. Thankfully there are a few companies out there willing to take that creative leap into something and mesh together a game that is oh so silly but oh so darned fun.
Summary: Kung-Fu High Impact is enjoyable for the first half hour or so, but then you’ll grow bored, frustrated, and tired by the gameplay. The combat registers well with Kinect, but the gameplay is so boring and so bland that you’ll end up flailing your arms around like a monkey waiting for all the enemies to die. High Impact is a game that’s technically impressive, but there’s no real game to enjoy.
Conclusion: Concept: Put the player onscreen as they fight off waves of baddies
Graphics: Kinect does a good job of isolating the player, but the rest of the design is bland
Sound: Unremarkable music and sound effects, but the comic narration isn't offensively bad
Playability: Attacking and performing magic works well. Dodging and platforming does not.
Entertainment: Fun in quick bursts, but you wouldn't want to play it for extended periods.