Excerpt: Five years after the launch of the Wii, we think it’s safe to say that motion-controlled gaming has been mostly a massive disappointment. After a strong initial showing and the occasional spike in interest, we’re left with overflowing bargain bins and more generic minigame collections than any...
Pros: How it’s technically a videogame, The sweet freedom of turning it off, Mocking it with friends and family
Cons: Most of the features/gameplay, How it’s simultaneously boring AND difficult, The guilty shame of having purchased it
Summary: Kung Fu High Impact is the first of its kind for Kinect for Xbox 360 — a side-scrolling brawler that uses the peripheral's incredibly accurate body tracking technology to insert the real image of the player on screen.
Conclusion: The best part is jumping around like a lunatic, but this will tire even fit gamers if you’re not taking turns. Whilst it had potential, Kung-Fu High Impact really limits its audience with overly hard fights, and exhausting moves.
Excerpt: Right around the time the Playstation Move came out, a little developer called Virtual Air Guitar Company released a game called Kung Fu Live. The Playstation Eye was the key to the title, putting the player in...
Pros: + Accurate Kinect Tracking, + Great workout, + Customizable Fights, + Nifty comic book cutscenes
Cons: Some enemy types deal cheap hits, Easy to abuse Power Punch move, DonÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t expect a complex brawler
Excerpt: Just when you wonder what can a company bring out, to make the Kinect just as fresh as when it started months ago…something comes along that you just can’t seem to get enough of. Because face it, in this industry things get old fast.
Summary: Kung-Fu High Impact is enjoyable for the first half hour or so, but then you’ll grow bored, frustrated, and tired by the gameplay. The combat registers well with Kinect, but the gameplay is so boring and so bland that you’ll end up flailing your arms around like a monkey waiting for all the enemies...
Conclusion: Concept: Put the player onscreen as they fight off waves of baddies
Graphics: Kinect does a good job of isolating the player, but the rest of the design is bland
Sound: Unremarkable music and sound effects, but the comic narration isn't offensively bad
Playability: Attacking and performing magic...
Summary: Beat ‘Em Up und Kinect – kann das gut gehen? Woran Fighters Uncaged, einer der ersten Kampfsport-Titel für Microsofts Bewegungssteuerung, kläglich gescheitert ist, versucht sich nun die Virtual Air Guitar Company.
Pros: Tolle Steuerung, Lustige Comic-Sequenzen, Verrückte Story, Verschiedene Superkräfte
Excerpt: Tenez-vous bien, Kinect inaugure une nouvelle ère pour le jeu vidéo ! Non seulement vous n'avez plus besoin d'un périphérique pour interagir avec votre console, mais la caméra peut vous projeter directement dans l'univers du jeu. Vous ne dirigez plus un héros, vous êtes ce héros !