Summary: What a poorly designed, ultimately fascist piece of sh** this was.
had some potential to be a decent game: the story sounded like it might be interesting, and the animation was nice. Unfortunately, that’s about all you can say for it. Simple tasks have become complicated. There’s a genuine struggle in accessing (and closing) menus, which should not be something you have to even consider.
Pros: Well, the animation is nice.
Cons: One of the worse AIs in an escort game, Why can’t Gretchen walk on her own? For that matter, is she suicidal, or just that incredibly stupid?, Why can’t Heinrich walk like a normal person? For that matter, why does he explode into gory chunks of meat every so often?, No jump button., The map sucks., Why do I need to press a different button each time to close a menu?, It’s fascist to the core.
Conclusion: Gretchen, who is bent on bringing down the mad Dr. Faust. The protection mechanic works well to add some urgency to the game and it certainly helps that it's protection rather than babysitting. Gretchen is the source of Heinrich's magic attacks and if Heinrich carries Gretchen around, his health bar replenishes faster than when left to refill on its own.
Conclusion: And doesn't matter how many times you press A, it takes a little bit to come back. All in all, it has it's fun moments, but is very frustrating, no help finding your objectives will annoy at times. Overall this is rental, and if you like it, buy it, otherwise, the overall frustration will drive many average gamers away.
Excerpt: Knights Contract (no apostrophe) is branded as an action-adventure game and is developed by Game Republic and published by Namco Bandai Games. Knights Contract serves up a good helping of action as you traverse a vast expanse of magically altered environments, but I think a more apt description for this “action-adventure” is rather “hack-and-slash murderous demon slaying romp.”
Excerpt: There’s a level of primal satisfaction inherent in any game in which the central task is hacking down hordes of enemies with large, medieval weaponry. In some ways, Knights Contract nails this aspect of play, complete with a burly protagonist, magical combos, and fairly extravagant finishing animations.