Reviews and Problems with Kingdoms of Amalur: Reckoning
Showing 1-10 of 169
Whitney Cantlon, Amazon
9 May 2014
Summary: I bought this game as a gift for my husband, but it's actually one of the few that I enjoy too (along with Dragon Age, Fable, and Skyrim). Easy to learn and navigate and the game is beautiful. If you like adventure games, I highly recommend this one!
Summary: Kingdoms of Amalur: Reckoning is one of the most underrated an underappreciated games ever made, in my opinion. Kingdoms of Amalur has everything one would want in an RPG. It has a dynamic destiny system, the combat is completely interactive and dynamic as well. There is an arsenal of weapons and armors at your disposal. Not to mention magic if you so choose. Kingdoms of Amalur also has a tremendous story, and back story written by a tremendous author R.A.
Summary: This is a wonderful game. It is a shame the developer went out of business as it is a great first showing from them. The design was headed by the man who made Morrowind and Oblivion, Ken Rolston. It was art directed by Todd McFarlane and written by R.A. Salvatore. What stands out more than anything are two features, combat and skill trees. Combat is absolutely FUN. It doesn't matter what skill you use from hammers to magic, daggers to chakrams, the combat is a blast.
Summary: I bought this fairly recently, even though it has been out a while. I love fantasy RPGs where you get to play a female character (you can also choose to be male). I could make this an incredibly in-depth review, but nobody wants to read a review that is as long as a book, so I will try to keep it as short as possible. In my opinion, the game is a mix between Fable and The Elder Scrolls.
Summary: The combat of the game is slick and fun, and it's the first game I've heard touting the 'Play any style you want!' where it actually seems to work. Nothing like sneaking up, backstabbing someone, instantly throwing a fireball in the face of your next foe, and then switching to a 2 hander & charging into the next group of enemies
Summary: Kingdoms of Amalur: Reckoning is a great RPG for those loving the genre. This game plays very similar to World of Warcraft during character creation and general gameplay, but is distinctly different. The controls are identical to the Fable series of games and the game world feels very similar to Fable 2. Newcomers to action RPG's would have no trouble picking this game up and starting immediately.
This RPG is worth every single penny and a must have.
3 October 2013
Summary: This game is loaded with all sorts of new innovative ways for your character to grow and make decisions throughout the entire game. The environments and graphics are breathtaking and really shows the power the game brings to the genre. The combat and handling of your character just flows naturally. You don't have to be tied down to just one class because you are able to change your destiny as different classes become available as you progress throughout the game.
Summary: This is a highly under rated game! It is soooo much fun! I love the fact that I could play as a female character. I really hate when other games make me play a male character. It just feels less "real" to me since I am a female. But you can play as either male or female in all the races. The graphics are spectacular. The storyline is intriguing. The character development is well done. I love a good RP with hack and slash.
Summary: Both me and my wife loved this game, we just had one complain. We loved the story, the options in weapons, armor, abilities, real time battle, loot, etc. The one complain was the level cap, you can only level up so much; problem was we hit the cap long before the end, so it takes fun away when you don't get XP for kills and quests, but even with that we just loved it!
Summary: The game has been criticized for being 'too generic' and borrowing too much from other games. But I think this game has a unique style, and the elements that it borrows from other games are GREAT! The dynamic/deep Fable-like combat system is wonderful and keeps the game from feeling too repetitive. Battles are always exciting and fun.