Reviews and Problems with Kingdoms of Amalur: Reckoning
Showing 1-10 of 132
Not Skyrim, but a lot of fun
Liz A., Amazon
18 October 2013
Summary: Very pretty, but I'd like a little more sandbox. While I certainly appreciate that almost all explorable locations are necessary for 1 quest or another, I would like the occasional cave or castle or 2 to wander around without cause. The detail isn't quite up to the Elder Scroll series games, but that doesn't mean the vistas aren't gorgeous & the characters aren't detailed. Good voice acting. Decent story line.
Summary: While the fetch and slay quests become repetitive, minor glitches continue to pop up, and the dialogue feels a little stiff, the game is fun, gorgeous, and captivating. A must-play, especially now that the price has lowered. Comparing game time to dollars spent, I would recommend this game to anyone that enjoys role-playing games.
Summary: This is another title that deserves five stars if it hadn't had one fatal flaw: the studio went bankrupt in a very public spectacle, cutting short the planned DLC and further development of the IP. Great story, fabulous gameplay, a beautiful world...and just a pity that the hype surrounding the game, IP, and studio were completely masking the business' mismanagement at the hands of a spoiled, entitled sports hero who was convinced that people (namely, taxpayers) should...
Summary: Coming from a harcore Skyrim lover, I was looking for a game that was similar yet had it's own awesome qualities. What drew me to this game was character customization, and the fact that your character advances in the way that you want to advance. I liked the easy way to switch from weapon to weapon. The colors and graphics in this I find is very good. It's very pretty to look at. I haven't played to much of it yet, but so far it's a good game!
Summary: This game is underrated and a lot of fun. It's not perfect (the story kinda drones on, the minigames are dumb) but the gameplay is creative. The fatewaver mechanic allows you to play different styles (warrior/mage/thief - or any combination) without having to replay the storyline. The combat systems allows a lot of customization - wade into melee, keep them at a distance with spells - or mix and match.
She Kills in her Underwear - Feels like Dragons Age 2..except you have no voice.
Just some old guy., Amazon
8 July 2013
Summary: I am about 10 hours in and I am very satisfied with the feel of the game. I thought Dragons Age 2 had looked better but that is a minor thing as this looks good on its own. A vast world tons of things to do. So far the story is nicely done and at this point my only gripe is that my character does not have a voice. For some reason that bothers me....hence the 4 star rating. At the 20 dollar price range you can not go wrong for this RPG..
Summary: Kingdoms of Amalur: The Reckoning is a combat RPG set in a vaguely familiar world of blathering humans, wanton devils, plotting gnomes, condescending fairies, and implacably territorial beasts, all mixed up into destabilized factions. The factions all use some arrogant spokesman to seduce you by honor into a plot to destroy their enemy whomever it will be, usually the devils and the beasts, while cursing and marveling at your ability to be the badass that you are.
Summary: My background: I have designed and published role-play games for 10+ years. I love playing them. KoA has the most fun melee/spell casting combat system I have ever played. It is intuitive and fast; combat feels VERY satisfying. Enemies are smart and deadly. There is crafting for gems, armor, weapons, and potions, and it is varied and fun too. You can even NAME your crafted items. There are item sets: commons, rare, unique, legendary, etc.
Summary: The graphics are good but they have to cut down draw distance for some of the items so your system doesn't bog down. Occasionally the game lags when doing something epic.
Pros: There is an unbelievable amount of stuff to do in this game. yes you could spend 200 hours but you probably can cruise through the main quest in 30. But then you'd lose all the extra neat stuff.
Cons: About 30% of the quests are the same concept. "Go here, find this" "Gather these", "Kill this bad guy". Reminds me of the first Assassins Creed. Lots you can do but it starts to look the same once you get the pattern.