Summary: I waited to write the review for this one to make sure the new wore off. This is truly a great game but it get quite repetitive in the game play however when you take everything you love in the Fable series and cross that with the good from Elder Scrolls then you throw names in development like R.A.
Summary: Very pretty, but I'd like a little more sandbox. While I certainly appreciate that almost all explorable locations are necessary for 1 quest or another, I would like the occasional cave or castle or 2 to wander around without cause.
Summary: While the fetch and slay quests become repetitive, minor glitches continue to pop up, and the dialogue feels a little stiff, the game is fun, gorgeous, and captivating. A must-play, especially now that the price has lowered.
Summary: This is another title that deserves five stars if it hadn't had one fatal flaw: the studio went bankrupt in a very public spectacle, cutting short the planned DLC and further development of the IP. Great story, fabulous gameplay, a beautiful world..
Summary: Kingdoms of Amalur: The Reckoning is a combat RPG set in a vaguely familiar world of blathering humans, wanton devils, plotting gnomes, condescending fairies, and implacably territorial beasts, all mixed up into destabilized factions.
Summary: Use the awesome wiki's out there. Yes, it may be cheating but it makes my 120 hours feel more productive than stumbling through.
Pros: There is an unbelievable amount of stuff to do in this game. yes you could spend 200 hours but you probably can cruise through the main quest in 30. But then you'd lose all the extra neat stuff. One/two main quests, five faction quests (with a several quests for each faction), and then I have no ...
Cons: About 30% of the quests are the same concept. "Go here, find this" "Gather these", "Kill this bad guy". Reminds me of the first Assassins Creed. Lots you can do but it starts to look the same once you get the pattern. The graphics are good but they have to cut down draw distance for some of the i...
Summary: Kingdoms of Amalur: Reckoning has many treasures and riches in its RPG ensemble. A brilliant sense of weight defines every bludgeon from an axe and every swing of the greatsword. The colour and the melodic tones that shimmer in the background as you play, define the elegance of Amalur's creation.
Summary: This game was so close to being great, but a few small things that eventually turn in to rather big problems, eat away at your fun and immersion later in the game. If I could have given the game 3 1/2 eggs I probably would have, but 4 is still fair for this game.
Pros: First things first, this is a great game, the combat system is probably the best I've used in an Action RPG, the look of the game is really great if your a fan of WOW's visual style, and there is loot and quests galore.
Cons: The first maddeningly apparent issue with this game is that it's dialogue system is shallower than a puddle in Arizona. It's boring and it's constantly pushing you away from the characters and the narrative, when you talk to somebody in the game it seems like they're brain simply consists of a pa...