Reviews and Problems with Kingdoms of Amalur: Reckoning
Showing 1-10 of 27
Meh - Mixed Feelings
19 May 2013
Summary: I'm just gonna get right down to the point... The Good: - Beautiful game environment. The atmosphere and appearance of the in-game environments can be quite majestic, gloomy and overall, quite polished. Though the game is not meant to look like something like Skyrim, the animation is quite good with its WoW-esque animation. - Gear on gear on gear. The game has a lot of different items, particularly weapons.
Summary: Amalur is unquestionably a fun game for the first few hours. The action game combat on an RPG base is great - very kinetic and a lot of fun. However, the game degenerates by hour ten - the enemies and combat become repetitive grindfests. In some cases I found myself yawning as I spent three minutes hammering away on an enemy whose only strength was a massive health bar.
Summary: The game starts off great. Character development is great as well with lots of options. It is also a lot of fun to switch up classes, which you can do anytime you find a "fateweaver" in the game. The graphics remind me of Fable with a mix of Dragon Age in them as well, so they are wonderful. Very vibrant and bright. Combat is a lot more fun than Skyrim because you can dodge, block and fight much more fluidly.
Summary: I like this game , but I feel like its missing dept . The world is really big and colorful , but for some reason it just doesn't feel alive. For example Some quest giver npc's just stand there and wait for you too talk too them. Kind of like the ones in jrpg's. Also ,you can get in trouble for stealing items out of people house but you are allowed too break the boxes they have stored in their house.
Summary: About a week into the game I already find myself skipping pretty much every side quest and just sticking to the main and faction oriented lines just to get through the story. There is just way too much filler for my attention span. I love me some RPGs, and Skyrim had me busy for about two months, but everything I did in that game felt relative to building up a hero as opposed to the feeling that they just packed in as much fluff as they can just to add play time.
Summary: This game is like a combination of Fable and Elder Scrolls IV: Oblivion, and it doesn't work for me. I suggest only picking it up if you a hard-core fantasy and rpg fan who has a compulsive need to play every game that falls into either genre.
Summary: Being a big fan of fantasy RPG games I thought this game would be right up my alley. The thing is that this game started developement as an MMO, and was later turned into a single player game... and it really shows. If you are a fan of MMO's then that is not an issue. Bear in mind that the gameplay mechanics are some of the best I've seen in an RPG but the story is quite conveluted and most of the quest are obviously designed for an MMO. Fun game but nothing remarkable.
Apparently this was initially gonna be an online rpg....god does it show
Amazon Customer "Alex1980", amazon.co.uk
31 January 2013
Summary: There is nothing fundamentally wrong with this game. It looks pretty good, the combat is really quite good the fantasy land created for you roam about in is vibrant and quite interesting but... thats where the good stuff ends. Personally, I've now started to play this game four or five times and stopped just as often. Its not too difficult...its just a bit dull. Quests feel like online game quests.