Reviews and Problems with Kingdoms of Amalur: Reckoning
Showing 1-10 of 17
Gets repetive and confusing
28 May 2012
Summary: I played this for 22 hours and wanted to enjoy it, but after the first couple hours it got repetitive and confusing. I thought it was cool to have all the aspects of a good role playing game like alchemy, leveling up, weapon creation, side missions and so on. But after a while I found myself always picking up the same useless crap that would overload my inventory.
Summary: The game has some potential - nice colorful setting, awesome combat system, decent story line. But it's way to unpolished - side quests are boring, all characters are bland, money system is all wrong and crafting is useless. I would give it a higher rating, if not for a critical bug which renders the game unplayable - the main character freezes each 3 or 4 steps. It happens randomly on all platforms, was reported a long time ago and so far hasn't been fixed.
Summary: Disclosure: I don't own this game. I have played the demo. 2 stars is labeled "I don't like it." Which I didn't. This games is simply beautiful. I enjoyed the rogue class I made, my buddy enjoys his caster class. I could only have wished a "paladin" healing warrior class could have been made. The story seems to have a rich background. Why then rate this game 2 stars when it's so much fun? No multiplayer co-op play at all.
Summary: Repetition and tedium seem to be the core tenets of Kingdoms of Amalur: Reckoning. The MMO design behind the game sticks out like a sore thumb, and without the presence of other players the lackluster Fedex and "Kill # of X" quests are time wasters without the camaraderie that would otherwise make them marginally worthwhile. Kingdoms of Amalur: Reckoning represents the worst elements of a MMO packed into a single player game. It's tedious and boring.
Summary: Beat the game already on normal completing all faction and main storyline quests. Overall its a very pretty game and can be fun but the glitches can be very frustrating and ruin it. Glitches with npc locations on the map, reckoning mood, getting stun locked by enemies. Another thing I disagreed with was if you found a dungeon you would avoid going into it because you won't be able to finish it without finding the npc for the quest.
Summary: I look forward to every RPG that comes out, perhaps Bioware has spoiled me with their stories and choices between good and evil. You dont seem to really get a choice here, maybe a decision between 'yes, I'll go fight the evil critters' and 'yes, I'll go fight the evil critters but I'll do it grudgingly and with a poor attitude'. Speaking of going to fight the evil critters, there is plenty of combat.
Summary: I really was not blown away by this game, the vibrant colors, oversized weapons are great, but i did not feel myself drawn into the game, like I am with other RPGs. The controls are very basic, the sheer amount of quests going on at one time is a little overwhelming, the speech/interaction sections are dull and tedious. On the plus side, the story is long, and the areas to explore are huge.
Summary: Bought this as read online it is similar to Fable which I love. The start of it was good, but not far in I got stuck trying to kill some trolls and spent 4 hours on one bit, having still not completed that part I gave up. Such a dissappointment!!