Summary: I waited to write the review for this one to make sure the new wore off. This is truly a great game but it get quite repetitive in the game play however when you take everything you love in the Fable series and cross that with the good from Elder Scrolls then you throw names in development like R.A.
Summary: This game was weak. Lots of hype and the demo was solid. Then the game came out and it just wasn't that good. Story was poor. Character development was poor. Graphics were poor. Combat was amazing. They got one thing right. The combat was fun and engaging, and the option to change your fate allowed you to shake up your combat style if you did get bored. Game had all the classic RPG elements but it was way too easy and boring. Lots of fetch quests.
Summary: I bought this game as a gift for my husband, but it's actually one of the few that I enjoy too (along with Dragon Age, Fable, and Skyrim). Easy to learn and navigate and the game is beautiful. If you like adventure games, I highly recommend this one!
Will whet your appetite, but you'll find yourself asking "where's the beef?"
Tamara "Ozark Omnivore", Amazon
11 April 2014
Summary: I'll start this out by saying RPGs fill the majority of the games I play, but I'm still very open to other types of games, including those that are more action than RPG, like this title. I hold no bias towards this game for the company it is from, its original goal of being an mmo, or anything else. GAMEPLAY: Starting with the main component, since it is an ACTION rpg, the combat.
Summary: Kingdoms of Amalur: Reckoning is one of the most underrated an underappreciated games ever made, in my opinion. Kingdoms of Amalur has everything one would want in an RPG. It has a dynamic destiny system, the combat is completely interactive and dynamic as well. There is an arsenal of weapons and armors at your disposal. Not to mention magic if you so choose. Kingdoms of Amalur also has a tremendous story, and back story written by a tremendous author R.A.
Summary: This is a wonderful game. It is a shame the developer went out of business as it is a great first showing from them. The design was headed by the man who made Morrowind and Oblivion, Ken Rolston. It was art directed by Todd McFarlane and written by R.A. Salvatore. What stands out more than anything are two features, combat and skill trees. Combat is absolutely FUN. It doesn't matter what skill you use from hammers to magic, daggers to chakrams, the combat is a blast.
Summary: I bought this fairly recently, even though it has been out a while. I love fantasy RPGs where you get to play a female character (you can also choose to be male). I could make this an incredibly in-depth review, but nobody wants to read a review that is as long as a book, so I will try to keep it as short as possible. In my opinion, the game is a mix between Fable and The Elder Scrolls.
Summary: The combat of the game is slick and fun, and it's the first game I've heard touting the 'Play any style you want!' where it actually seems to work. Nothing like sneaking up, backstabbing someone, instantly throwing a fireball in the face of your next foe, and then switching to a 2 hander & charging into the next group of enemies
Summary: Kingdoms of Amalur: Reckoning is a great RPG for those loving the genre. This game plays very similar to World of Warcraft during character creation and general gameplay, but is distinctly different. The controls are identical to the Fable series of games and the game world feels very similar to Fable 2. Newcomers to action RPG's would have no trouble picking this game up and starting immediately.