Kingdoms of Amalur: Reckoning - The Teeth of Naros (DLC #2)
25 April 2012
Conclusion: The Teeth of Naros is a solid expansion to a great game. Veteran players may not find a significant challenge in Naros, and there is no level cap increase, but the new content and environment is well worth the cost of admission for fans of Amalur.
Excerpt: Kingdoms of Amalur: Reckoning is a new IP from Big Huge Games, a newcomer to the RPG scene, but it has an impressive amount of experience behind it. Baseball all-star Curt Schilling gathered Todd McFarlane, R. A. Salvatore, and Ken Rolston to help him craft the world of Amalur, the fantasy world where Reckoning and the completely separate Kingdoms of Amalur MMORPG take place.
Excerpt: Kingdoms of Amalur: Reckoning by newcomer 38 Studios doesn’t feel like a debut game. The pure confidence with which it presents itself is refreshing because it knows what kind of game it wants to be. While some might be tempted to write Amalur off as just another Western RPG like Skyrim with some World of Warcraft thrown in for color, they’d be wrong.
Excerpt: There are two sides to the RPG coin. The eternal yin and yang of CRUNCH and FLUFF. Or, to put it in its most simplistic terms, mechanics versus storyline. Now, each gamer will find their own place along this sliding scale, which is why you may find WoW servers where everyone insists on playing 100% in character, and others where BartSimpson563 is just running round bellowing the lyrics to Sisqo’s ‘Thong Song’ just for the lulz.
Pros: Refining the genre, Massive, Crunchy crafting fun
Conclusion: The gameplay mechanics are there, but the essence and soul of a true RPG, is absent. The world is beautiful, but somehow feels like you've been there before. Whether this is because the art style draws inspiration from Blizzard's Warcraft universe or Lionhead Studios' Fable, or something else, we don't know. Maybe it's just because of the incredible amount of generic content and the dreary story.
Pros: Explore to your heart's content, you'll find many cool things, from cool weapons and items, to God knows what else, great art, beautiful sound and terrific music, the freedom to tailor a character to your preference, fun and challenging combat;
Cons: Simply going through bland action RPG mechanics, the main story needs more subtlety, absence of difficult moral choices that have serious consequences, quests need more variation, most of the tasks feel pointless and downright dull.
Excerpt: Kingdoms Of Amalur: Reckoning starts with your character’s death. How exactly you fell is unknown, as you wake up without any memories of your past life. As the first success of a new resurrection technology meant to help turn the tide in a decade-long war against the evil fae of the Winter Court, you’re reborn outside the weave of fate that has predetermined the destinies of every other mortal.
Excerpt: Are you ready to play another nameless hero and take up a sword, staff, or dagger against an ancient enemy in a far-away fantasy world? Yes, of course you are, and I don't want to hear any complaining about how many times you've seen this story before! Your latest game has just pulled into the lot, and while it's not amazing, it's got a lot of fun stuff that action-RPG fans will enjoy.
Excerpt: Fate has an ironclad grip on Amalur. Its Fateweavers can determine your destiny — and your death — with absolute certainty. So what happens to the world when an individual stands outside fate...and can even decide the realm’s fate? The result is almost magical. Kingdoms of Amalur: Reckoning feels like an old-school role-playing game, and at other times, even a bit like a massively multiplayer game.
Pros: + Amalur is a huge world, full of adventure and interesting locations., + Your destiny is yours: you can mix-and-match the game’s three classes.
Cons: ? Why does the game’s exaggerated character design look so much like