Reviews and Problems with Kingdoms of Amalur: Reckoning
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Kingdoms of Amalur: Reckoning
Game Over Online
1 September 2012
Excerpt: The sheer depth of modern RPGs never ceases to amaze me. The worlds that become our fantastical playgrounds are rich not only in the visual flair that modern technology provides, but also in the imagined history, philosophy, and theology created by talented authors. One such author, R. A.
Kingdoms of Amalur: Reckoning - The Teeth of Naros (DLC #2)
25 April 2012
Conclusion: The Teeth of Naros is a solid expansion to a great game. Veteran players may not find a significant challenge in Naros, and there is no level cap increase, but the new content and environment is well worth the cost of admission for fans of Amalur.
Kingdoms of Amalur: Reckoning - Teeth of Naros Review
20 April 2012
Conclusion: The fact is that "Teeth of Naros" just doesn't bring enough new anything to the table. Yes, it's got beautiful new artwork, a large city to explore, a sizeable and gorgeous overland area to cover, and about a dozen new dungeons to plunder, but the unfortunate truth is that it's just more of the same.
Kingdoms of Amalur: Reckoning: The Legend of Dead Kel
26 March 2012
Conclusion: The Legend of Dead Kel is a quality five-plus hour expansion that is fairly priced. Fans of Reckoning should strongly consider it, unless they're holding out for a eventual re-release of Reckoning with all DLC included.
Kingdoms of Amalur: Reckoning - The Legend of Dead Kel Review
23 March 2012
Conclusion: Despite my list of quibbles, "The Legend of Dead Kel" is definitely one of the better DLCs I've played in some time. It's got a great theme and look, the story is engaging enough, and I think it executes better on Reckoning 's core gameplay than the original game does. While it isn't quite as cerebral as, say, Fallout: New Vegas ' add-ons, and I have trouble imagining anyone who needs even more content out of Reckoning , for those interested, Dead Kel's legend is...
Conclusion: Kingdoms of Amalur: Reckoning has a lot to put you off of it. The silly name, the long introduction, even the involvement of a D&D author and a toy designer/creator of Spawn are things which could switch people off. But people are wrong. You’ve met people, you know what they’re like. Kingdoms of Amalur: Reckoning is a hoot to play. It feels like Fable done right, like a third person Skyrim edited to a workable size.
Excerpt: Kingdoms of Amalur: Reckoning is a new IP from Big Huge Games, a newcomer to the RPG scene, but it has an impressive amount of experience behind it. Baseball all-star Curt Schilling gathered Todd McFarlane, R. A. Salvatore, and Ken Rolston to help him craft the world of Amalur, the fantasy world where Reckoning and the completely separate Kingdoms of Amalur MMORPG take place.
Conclusion: I wanted to love Reckoning . I really did. And don’t get me wrong, it’s a good game; I did enjoy it. But I also got really tired of playing it. When you start, it seems like the game is begging you to explore this world to witness its grandeur. But when you get there its like, “Oh, okay. That’s cool, I guess.” Reckoning is a game with a massive map and tons of things to do, but none of the makes it feel like a “world.
Excerpt: Kingdoms of Amalur: Reckoning by newcomer 38 Studios doesn’t feel like a debut game. The pure confidence with which it presents itself is refreshing because it knows what kind of game it wants to be. While some might be tempted to write Amalur off as just another Western RPG like Skyrim with some World of Warcraft thrown in for color, they’d be wrong.