Kingdoms of Amalur: Reckoning - The Teeth of Naros (DLC #2)
25 April 2012
Conclusion: The Teeth of Naros is a solid expansion to a great game. Veteran players may not find a significant challenge in Naros, and there is no level cap increase, but the new content and environment is well worth the cost of admission for fans of Amalur.
Kingdoms of Amalur: Reckoning - Teeth of Naros Review
20 April 2012
Conclusion: The fact is that "Teeth of Naros" just doesn't bring enough new anything to the table. Yes, it's got beautiful new artwork, a large city to explore, a sizeable and gorgeous overland area to cover, and about a dozen new dungeons to plunder, but the unfortunate truth is that it's just more of the same.
Kingdoms of Amalur: Reckoning: The Legend of Dead Kel
26 March 2012
Conclusion: The Legend of Dead Kel is a quality five-plus hour expansion that is fairly priced. Fans of Reckoning should strongly consider it, unless they're holding out for a eventual re-release of Reckoning with all DLC included.
Kingdoms of Amalur: Reckoning - The Legend of Dead Kel Review
23 March 2012
Conclusion: Despite my list of quibbles, "The Legend of Dead Kel" is definitely one of the better DLCs I've played in some time. It's got a great theme and look, the story is engaging enough, and I think it executes better on Reckoning 's core gameplay than the original game does. While it isn't quite as cerebral as, say, Fallout: New Vegas ' add-ons, and I have trouble imagining anyone who needs even more content out of Reckoning , for those interested, Dead Kel's legend is...
Conclusion: Kingdoms of Amalur: Reckoning has a lot to put you off of it. The silly name, the long introduction, even the involvement of a D&D author and a toy designer/creator of Spawn are things which could switch people off. But people are wrong. You’ve met people, you know what they’re like. Kingdoms of Amalur: Reckoning is a hoot to play. It feels like Fable done right, like a third person Skyrim edited to a workable size.
Excerpt: Kingdoms of Amalur: Reckoning is a new IP from Big Huge Games, a newcomer to the RPG scene, but it has an impressive amount of experience behind it. Baseball all-star Curt Schilling gathered Todd McFarlane, R. A. Salvatore, and Ken Rolston to help him craft the world of Amalur, the fantasy world where Reckoning and the completely separate Kingdoms of Amalur MMORPG take place.
Excerpt: Kingdoms of Amalur: Reckoning by newcomer 38 Studios doesn’t feel like a debut game. The pure confidence with which it presents itself is refreshing because it knows what kind of game it wants to be. While some might be tempted to write Amalur off as just another Western RPG like Skyrim with some World of Warcraft thrown in for color, they’d be wrong.
Excerpt: There are two sides to the RPG coin. The eternal yin and yang of CRUNCH and FLUFF. Or, to put it in its most simplistic terms, mechanics versus storyline. Now, each gamer will find their own place along this sliding scale, which is why you may find WoW servers where everyone insists on playing 100% in character, and others where BartSimpson563 is just running round bellowing the lyrics to Sisqo’s ‘Thong Song’ just for the lulz.
Pros: Refining the genre, Massive, Crunchy crafting fun