Reviews and Problems with Kingdom Under Fire: Circle of Doom
Showing 1-10 of 33
What not to do in an action RPG.
AvangionQ "AvangionQ", Amazon
25 June 2014
Summary: This game is a single-button button-masher, pure and simple. There's little to no strategy involved in play, just pick your two best weapons and hack and slash through the enemies until you run out of stamina, use a health potion as needed, wait a couple seconds and repeat.
Summary: The game has a few characters to choose from, each has different abilities such as magic, warrior, assassin type ... However, it seems no difference of who you chose. Besides the fighting style or type of weapon uses, there is no specialty about the character type.
Summary: played game for several days hoping that as the game progressed it would become more interesting. Unfortunately it didn't. This is one of the few games I couldn't finish playing due to boredom. I do however highly recommend KUF crusades.
Summary: The game is interesting in the character development but the creatures you fight are essentialy the the same over and over and over, just harder. There is no room for "freelancing" it is very linear.
Summary: Kingdom Under Fire has evolved into many things as it has transitioned from PC over to X-box and now the 360. This game is now just a hack and slash. Now that is not a bad thing for a hack and slash fan such as myself. But the game suffers from boring repetition, and a terrible story.
Summary: This game was fun for about the first 2 hours. You basically walk around hacking things up. No real stratigy in the fighting modes and being an RPG there wasn't a great variety in the things you could equip yourself with. Best thing in this game was the boss fights. But I would skip this game.