Excerpt: Star Wars geeks drooled over the idea of a Stars Wars game on the Wii. They were let down by what they got. Then they saw a ray of light with the Kinect on the Xbox 360. Imagine swinging your arm around like you were holding a light saber with one arm, and throwing force powers with the other hand. The question asked is this: "does Kinect Star Wars give those fan boys what they want?
Excerpt: As any self-respecting Jedi wannabe can tell you, a one-to-one motion-control lightsaber game has been the big dream ever since the Wii was first announced. Now, with Kinect Star Wars, the fantasy has become a reality – and while perfection is still in a galaxy far, far away, this game shouldn’t be relegated to the trash compactor. There’s much more here than just swinging a lightsaber and lifting things with your mind.
Pros: Four fully-realized minigames, The precise Kinect controls outside of Jedi Destiny, The love that went into the Galactic Dance Off mode
Cons: The Jedi action disappoints, Last gen visuals, Sore arms from podracing
Excerpt: Playing a full-on Star Wars game sans controller is cool in concept, because using your hands to Force Push and Pull your way through waves of droids is just plain badass. Using your arm to swing a digital lightsaber seems neat too, particularly since the game detects slight nuances such as the angle of your swing and deflections to accurately re-create the motions on screen.
Summary: Kinect yourself into a galaxy far, far away
Pros: Surprising amount of variety in various gameplay modes; the galactic dance-off is a hoot; running around as a Rancor is fun; Pod racing is quite exhilarating; drop-in drop-out local multiplayer; great presentation; motion controls (mostly) work well; kids will absolutely love it.
Cons: Like any other kinect game, motion accuracy and lag rear their ugly head; storytelling is terrible; not a ton of replay value; voice acting is irritating and non-stop;
Excerpt: A long time ago in a console generation far, far past, we couldn’t have imagined controlling a game by simply waving our arms around, much less one that equips us with a lightsaber. Kinect Star Wars does just that, and despite its Teen rating, it’s unquestionably intended for youngling padawans. Does it provide a conduit to Force-enabled greatness, or is its midi-chlorian count too piddly to measure? What story elements you'll find Kinect Star Wars are scant.
Excerpt: Kinect: Star Wars is finally here. Rewind back a bit to E3 two years ago when it was first unveiled as more of a tech demo and how awesome it looked. Using the force to push back stormtroopers, clashing lightsabers in battle — this was going to be the hardcore game for the Kinect. As much as it pains me to say this, it falls short of the hardcore market, and by a longshot too.
Kinect Star Wars fails to live up to its potential (review)
2 April 2012
Conclusion: Kids may be happy with this game. And if you want to break it out for a party, the Dance Off game is funny. It’s so rare to find a game with a sense of humor in it these days. The Rancor Rampage is quite entertaining. And so this Star Wars title has enough redeeming qualities to satisfy people who are in love with the George Lucas property. But the writing in the main story put me to sleep.
Pros: If any game forces you to get off the couch, this one is it. Playing Kinect Star Wars for hours at a time is physically taxing. I recorded a few thousand steps on my counter after playing for a couple of hours. I was sweating profusely by the end of it, and that was even with the frequent breaks that come with load screens. In fact, I was never so pleased to see load screens in my life so that I could get a break. It is fun enough to keep you in constant motion. With ...
Cons: The heart of the game is swinging a lightsaber. If you are right-handed, you use your left hand to wield The Force, picking up enemies and tossing them aside. You swing at enemies with your right hand. You can also kick enemies or jump up in the air. When you jump, your character does a flying leap over an enemy and lands on his or her feet, ready to attack from behind. If you play in cooperative mode, then you can pick up an enemy and someone else can take it out. As...
Conclusion: But from what you’ve all no doubt heard about Kinect, and for the very reason that many of you will be contemplating or have already bought the device, that feeling of flailing around and being represented on-screen, in-game, exactly how you are moving is transgressive and breaks down boundaries in game development.
Conclusion: Do you remember Star Wars Trilogy Arcade? Many consider it, next to Rogue Squadron II and Super Star Wars, the best conversion out there. Well, add motion control to its Lightsaber duels, speeder bike sections and space battles, and you've essentially got Kinect Star Wars. At its best it really does deliver some of the greatest LucasAction this side of the original trilogy.