Summary: This product was bought for my 4 year old. It was hard for her, and she was easier frustrated by the inadequate directions. So she doesn't play it anymore. Another game bought that won't be played anymore. It was a waste.
Summary: Someone at Microsoft, let's call him or her the worst person in the world, decided that Kinect games should be entirely controlled by waving your hands in the air. You hold out your hand and if your are lucky, a tiny white hand appears on the screen. This tiny white hand flies all over the place and an exciting jumping child does not help. Disney could have said to Microsoft, "hey, these games are for kids, let's use a menu system that kids can actually use".
Summary: The detail and game play is great. They cover so much of Disneyland and the games within each story are of good quality. Unfortunately, this is an extremely frustrating game since Kinect can't see kids! My 3-year-old daughter learned many new swear words as we tried to play this game. The actual game play is limited as Kinect loses track of her. To add to the frustration, we'll spend 30 minutes defining her avatar, and then Kinect will lose track of her.
Summary: Disneyland Adventure: Not very good. Tracking not very good. Nice graphics. You have to work through ten minutes of tedious interaction with Mickey and Goofy before you can play any games. My kids played it for an hour and have no interest in playing it again. Below is my review of the Kinect experience since we bought Kinects in 2010: --- Purchased Christmas 2010, when my children were 5 & 6.
Summary: I read other reviews and should have listened. The game is very difficult to make the characters move. I had purchased it for my 4 year old who cannot seem to make it work. We have other games that work perfectly well. Disappointed that it's so difficult to make move.
Summary: The vast amount of mini-games and main street interactions are great. Graphics exceeded expectations. BUT, the controls are terrible. I thought there was something wrong with our Kinect sensor, but all other games work flawlessly. The menus and small hover-over buttons in this user interface only makes it worse. The game seems like it was intended for mouse control precision and that's not reality with the motion based pointer. Hopfully a future update will help.