Kane And Lynch 2: Dog Days (Xbox 360, PS3, PC) Review
13 October 2010
Excerpt: Kane and Lynch 2 is a third person, duck and cover shooter where you make some dark deals with some even darker people, steal as much money as you can and try to get away scot-free. While all of this sounds like an exciting gaming experience that most people wouldn't hesitate to try out, Kane and Lynch 2 provides an exciting, chaotic experience and proceeds to make it boring.
Conclusion: The single player campaign is only about 7-8 hours, depending on how much you struggle against the tough AI. What really makes Dog Days a recommendable title is its solid multiplayer, especially Cops and Robbers and Undercover Cop. Cops and Robbers is pretty much what you’d expect. As robbers you lead a heist as you try to make escape the scene with whatever goods you have.
Excerpt: It's tough to review a sequel that no one really desperately wanted. Eidos and their new overlords at Square Enix decided that making a sequel to a game that most people didn't exactly love was a good move, so the team at IO Interactive got to work on
Excerpt: After so much speculation on the internet and a variety of impressive trailers, Kane & Lynch 2 Dog Days has finally arrived on PS3, XBox 360 and PC. Although the original title received mixed reviews, the gaming community was split on whether it was a good game but 3-years later, protagonists Adam ‘Kane’ Marcus and James Seth ‘Lynch’ have returned and developers IO Interactive have addressed the issues from the original.
Conclusion: Kane and Lynch: Dead Men was more or less carried by its story and morally reprehensible lead characters. Despite being technically messy it was never boring, and the developers at IO Interactive have delivered a sequel that attempts to capitalise on what worked, whilst stripping out what didn’t. The result is one of the most intense gameplay experiences of the year.
Excerpt: Se siete tra quelli che hanno giocato e apprezzato la prima avventura di Kane e Lynch , probabilmente ricorderete cosa contribuiva a rendere affascinanti le vicende della coppia più malata della storia dei videogiochi: il carisma dei due personaggi e il loro rapporto ai limiti della follia.